Clearly Cbaseserver is the best slot system, but i'll add jamster immunity
Reserve Slots wich is geat if you have to manage a big community.
http://forums.alliedmods.net/showthread.php?t=93053&highlight=immunity

2011/7/5 Alexander Bienzeisler <ch...@amd.co.at>

> http://forums.alliedmods.net/**showthread.php?t=72322<http://forums.alliedmods.net/showthread.php?t=72322>
>
> i'm using this right now.
> what it does is kicking a player when someone with the reserved flag (a)
> joins. i considered this the most satisfying solution.
>
>  Well i actually have some servers at visible players 31, and its still
>> constantly full at 32.
>> (mind you, there are no admins on it) perhaps it lets player in via
>> /connect (could be my bad) that they know.
>>
>> And i do see constantly people trying to join, as if matchmaking sends new
>> clients but they get a error message that its full anyways then.
>>
>> On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovan<e...@evcz.tk>  wrote:
>>
>>> I'm getting players with quickplay on my 32slots servers too... without
>>> "cheating" the sv_visiblemaxplayers value...
>>>
>>> my 32slots servers are constantly full...
>>>
>>> we are getting players because there's a lack of servers and too much
>>> players... expecially after the last update that broke all the linux
>>> servers
>>> :)
>>>
>>> On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar<jeffsu...@gmail.com>  wrote:
>>>
>>>  This is exactly what we do on our server. It works fine :) Tons of
>>>> quickplay
>>>> people being sent our way even now.
>>>>
>>>>
>>>> On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold<peter_valve@reinhold.**
>>>> dk <peter_va...@reinhold.dk>
>>>>
>>>>> wrote:
>>>>> Hi All,
>>>>>
>>>>> Due to the recent influx of players caused by Valve making TF2 F2P,
>>>>> i've
>>>>> started looking into reserving slots for our admins.
>>>>>
>>>>> Technical info, server is running the latest SourceMod.
>>>>>
>>>>> Anyway, I do not want to do something "illegal" and risk my server
>>>>>
>>>> banned,
>>>>
>>>>> but is it possible to extend the playercount to, for instance, 28, and
>>>>>
>>>> still
>>>>
>>>>> only have 24 public slots visible?
>>>>>
>>>>> So, when an admin joins, playercount will be 25, and pub players are
>>>>>
>>>> still
>>>>
>>>>> disallowed, then when someone leaves, we are at 24, and pubs are still
>>>>> disallowed, but the admin is then moved to a public slot.
>>>>>
>>>>> Is this possible in any way?
>>>>>
>>>>>
>>>>> Kind Regards,
>>>>>
>>>>> /Peter
>>>>>
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