Hi Fletch, If I can recall correctly from before, it's to do with clients timing out during a certain phase in the connection process. My guess is that it's either a kick for having a hacked client, or for VAC. I should probably note crafting our own A2S_INFO replies work.
If anyone's interested in a short term fix, check out the now very polluted thread on AM. https://forums.alliedmods.net/showthread.php?t=134373 Kyle. On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn <[email protected]> wrote: > Help! > > > > Can you please describe exactly what happened when you saw the zombie > players in a bit more detail? > > Do you have any logs from that period? > > Have you observed any patterns in the types of players that leave zombie > slots behind? > > Do you have any theories as to what triggers the bug? > > > > I want the player count to always be accurate. And I really want to get > this bug fixed. > > > > Any help you can provide is greatly appreciated. > > > > Thanks, > > - Fletch _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

