U cant tell us how to remove the ghost then?

//Daniel

On 6 July 2011 16:38, ics <[email protected]> wrote:

> This is just a fyi for everyone. I haven't heard back from Valve yet but i
> managed to create ghost player and remove the created ghost too without
> rebooting from the server. The way i did it, is just one way and i suspect
> it can be done atleast another way too. I sent the info how to reproduce it
> and Valve folks should make something out of it. Fixing it might be harder
> task to do though.
>
> I'm not going to say how to do it as some folks might go exploit it on
> every server and create ghosts just for laughs.
>
> -ics
>
> 6.7.2011 2:46, Kyle Sanderson kirjoitti:
>
> Hi Fletch,
>>
>> If I can recall correctly from before, it's to do with clients timing
>> out during a certain phase in the connection process. My guess is that
>> it's either a kick for having a hacked client, or for VAC. I should
>> probably note crafting our own A2S_INFO replies work.
>>
>> If anyone's interested in a short term fix, check out the now very
>> polluted thread on AM.
>> https://forums.alliedmods.net/**showthread.php?t=134373<https://forums.alliedmods.net/showthread.php?t=134373>
>>
>> Kyle.
>>
>> On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn
>> <[email protected]>  wrote:
>>
>>> Help!
>>>
>>>
>>>
>>> Can you please describe exactly what happened when you saw the zombie
>>> players in a bit more detail?
>>>
>>> Do you have any logs from that period?
>>>
>>> Have you observed any patterns in the types of players that leave zombie
>>> slots behind?
>>>
>>> Do you have any theories as to what triggers the bug?
>>>
>>>
>>>
>>> I want the player count to always be accurate.  And I really want to get
>>> this bug fixed.
>>>
>>>
>>>
>>> Any help you can provide is greatly appreciated.
>>>
>>>
>>>
>>> Thanks,
>>>
>>> - Fletch
>>>
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>
>
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