It's not that simple. I cannot remove the other ghosts but only ones i create.

-ics

6.7.2011 17:45, daniel jokiaho kirjoitti:
U cant tell us how to remove the ghost then?

//Daniel

On 6 July 2011 16:38, ics<[email protected]>  wrote:

This is just a fyi for everyone. I haven't heard back from Valve yet but i
managed to create ghost player and remove the created ghost too without
rebooting from the server. The way i did it, is just one way and i suspect
it can be done atleast another way too. I sent the info how to reproduce it
and Valve folks should make something out of it. Fixing it might be harder
task to do though.

I'm not going to say how to do it as some folks might go exploit it on
every server and create ghosts just for laughs.

-ics

6.7.2011 2:46, Kyle Sanderson kirjoitti:

Hi Fletch,
If I can recall correctly from before, it's to do with clients timing
out during a certain phase in the connection process. My guess is that
it's either a kick for having a hacked client, or for VAC. I should
probably note crafting our own A2S_INFO replies work.

If anyone's interested in a short term fix, check out the now very
polluted thread on AM.
https://forums.alliedmods.net/**showthread.php?t=134373<https://forums.alliedmods.net/showthread.php?t=134373>

Kyle.

On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn
<[email protected]>   wrote:

Help!



Can you please describe exactly what happened when you saw the zombie
players in a bit more detail?

Do you have any logs from that period?

Have you observed any patterns in the types of players that leave zombie
slots behind?

Do you have any theories as to what triggers the bug?



I want the player count to always be accurate.  And I really want to get
this bug fixed.



Any help you can provide is greatly appreciated.



Thanks,

- Fletch

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