Can it be detected by other clients on the server who's doing it? or server side (even better) by console/plugins etc?
The way you describe it, is that you can do it client side. >________________________________ >From: ics <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Wednesday, 6 July 2011, 16:49 >Subject: Re: [hlds_linux] Zombie player slots? > >It's not that simple. I cannot remove the other ghosts but only ones i >create. > >-ics > >6.7.2011 17:45, daniel jokiaho kirjoitti: >> U cant tell us how to remove the ghost then? >> >> //Daniel >> >> On 6 July 2011 16:38, ics<[email protected]> wrote: >> >>> This is just a fyi for everyone. I haven't heard back from Valve yet but i >>> managed to create ghost player and remove the created ghost too without >>> rebooting from the server. The way i did it, is just one way and i suspect >>> it can be done atleast another way too. I sent the info how to reproduce it >>> and Valve folks should make something out of it. Fixing it might be harder >>> task to do though. >>> >>> I'm not going to say how to do it as some folks might go exploit it on >>> every server and create ghosts just for laughs. >>> >>> -ics >>> >>> 6.7.2011 2:46, Kyle Sanderson kirjoitti: >>> >>> Hi Fletch, >>>> If I can recall correctly from before, it's to do with clients timing >>>> out during a certain phase in the connection process. My guess is that >>>> it's either a kick for having a hacked client, or for VAC. I should >>>> probably note crafting our own A2S_INFO replies work. >>>> >>>> If anyone's interested in a short term fix, check out the now very >>>> polluted thread on AM. >>>> https://forums.alliedmods.net/**showthread.php?t=134373<https://forums.alliedmods.net/showthread.php?t=134373> >>>> >>>> Kyle. >>>> >>>> On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn >>>> <[email protected]> wrote: >>>> >>>>> Help! >>>>> >>>>> >>>>> >>>>> Can you please describe exactly what happened when you saw the zombie >>>>> players in a bit more detail? >>>>> >>>>> Do you have any logs from that period? >>>>> >>>>> Have you observed any patterns in the types of players that leave zombie >>>>> slots behind? >>>>> >>>>> Do you have any theories as to what triggers the bug? >>>>> >>>>> >>>>> >>>>> I want the player count to always be accurate. And I really want to get >>>>> this bug fixed. >>>>> >>>>> >>>>> >>>>> Any help you can provide is greatly appreciated. >>>>> >>>>> >>>>> >>>>> Thanks, >>>>> >>>>> - Fletch >>>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

