Can it be detected by other clients on the server who's doing it? or server 
side (even better) by console/plugins etc?

The way you describe it, is that you can do it client side.




>________________________________
>From: ics <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>
>Sent: Wednesday, 6 July 2011, 16:49
>Subject: Re: [hlds_linux] Zombie player slots?
>
>It's not that simple. I cannot remove the other ghosts but only ones i 
>create.
>
>-ics
>
>6.7.2011 17:45, daniel jokiaho kirjoitti:
>> U cant tell us how to remove the ghost then?
>>
>> //Daniel
>>
>> On 6 July 2011 16:38, ics<[email protected]>  wrote:
>>
>>> This is just a fyi for everyone. I haven't heard back from Valve yet but i
>>> managed to create ghost player and remove the created ghost too without
>>> rebooting from the server. The way i did it, is just one way and i suspect
>>> it can be done atleast another way too. I sent the info how to reproduce it
>>> and Valve folks should make something out of it. Fixing it might be harder
>>> task to do though.
>>>
>>> I'm not going to say how to do it as some folks might go exploit it on
>>> every server and create ghosts just for laughs.
>>>
>>> -ics
>>>
>>> 6.7.2011 2:46, Kyle Sanderson kirjoitti:
>>>
>>> Hi Fletch,
>>>> If I can recall correctly from before, it's to do with clients timing
>>>> out during a certain phase in the connection process. My guess is that
>>>> it's either a kick for having a hacked client, or for VAC. I should
>>>> probably note crafting our own A2S_INFO replies work.
>>>>
>>>> If anyone's interested in a short term fix, check out the now very
>>>> polluted thread on AM.
>>>> https://forums.alliedmods.net/**showthread.php?t=134373<https://forums.alliedmods.net/showthread.php?t=134373>
>>>>
>>>> Kyle.
>>>>
>>>> On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn
>>>> <[email protected]>   wrote:
>>>>
>>>>> Help!
>>>>>
>>>>>
>>>>>
>>>>> Can you please describe exactly what happened when you saw the zombie
>>>>> players in a bit more detail?
>>>>>
>>>>> Do you have any logs from that period?
>>>>>
>>>>> Have you observed any patterns in the types of players that leave zombie
>>>>> slots behind?
>>>>>
>>>>> Do you have any theories as to what triggers the bug?
>>>>>
>>>>>
>>>>>
>>>>> I want the player count to always be accurate.  And I really want to get
>>>>> this bug fixed.
>>>>>
>>>>>
>>>>>
>>>>> Any help you can provide is greatly appreciated.
>>>>>
>>>>>
>>>>>
>>>>> Thanks,
>>>>>
>>>>> - Fletch
>>>>>
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>>>>
>>>
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