It would be interesting to know what the player limit is for CS:GO.

On Sun, Aug 28, 2011 at 10:19 AM, ics <[email protected]> wrote:

> I already stated many reasons why they won't most likely allow any
> community servers into the ranking pool. Nothing stops you from running
> 10slot server for clans on 5vs5 games. Just that they won't be matched based
> on skill level. Things go on as normal, the 5vs5 is only similiar to TF2
> quickplay where you can find company to play with fast and easy.
>
> -ics
>
> 28.8.2011 17:36, Eric Riemers kirjoitti:
>
>  With no valve admins on it, spammers on it, cheaters, and god knows what
>> without any control.. good luck with that.
>> The reason why people stick to certain servers is because there are admins
>> and people know what the servers does.
>>
>> I see no reason why community/providers cant host 5vs5 ranked. We host war
>> servers for tf2 too, which works just fine.
>>
>> Time will tell..
>>
>> -----Original Message-----
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
>> [mailto:hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
>> On Behalf Of Claudio
>> Beretta
>> Sent: zondag 28 augustus 2011 16:18
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?
>>
>> If it will be as you described, this looks like a very good model.
>>
>>
>> On Sun, Aug 28, 2011 at 3:27 PM, ics<[email protected]>  wrote:
>>
>>  According to all that i've read about it from the testers, interviews,
>>> previews, etc, CS:GO concentrates on 2 gamemodes, 5vs5 matches and
>>> public play (like cs1.6 and css are today). The ranked mode aka 5vs5
>>> is where players rank aka his skill level is being monitored. So he
>>> ends up playing
>>> 5vs5 matches against players of his/her skill level instead of
>>> complete frustration and failure. All 5vs5 servers are hosted by Valve
>>> so there will be no cheating (from the servers part) or misinformation,
>>>
>> plugins, etc.
>>
>>> Valve will set up servers for all the continents for this purpose for
>>> PC,
>>> Xbox360 and PS3. There will be no community ranked servers for it.
>>> Thats the current information about it
>>>
>>> There will be a public mode available for PC that you can have a
>>> dedicated server for.
>>>
>>> -ics
>>>
>>> 28.8.2011 16:00, Hahahaha kirjoitti:
>>>
>>>  This is all rumora though isn't it? About allowing community based
>>> servers
>>>
>>>> or not? I'd be up to hosting a cs:go server if they did allow it.
>>>> Just so I understand what do you guys mean when you're talking about
>>>> it being a ranked server or not? What does it mean to be a ranked
>>>> server?
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On 2011-08-27, at 3:32 PM, Evan<[email protected]>   wrote:
>>>>
>>>>  Not sure if you guys read the stuff in the trailer. "*More *Maps",
>>>> "*More
>>>>
>>>>> *Game
>>>>> Modes", "*More *Weapons".... Its "*More *of a glorified expansion pack"
>>>>> for
>>>>> CS:S than a full game.  They probably just spent all their time
>>>>> porting the game over to consoles.. and hopefully did it right this
>>>>> time.  Anyways..
>>>>> CS:GO will sell like hotcakes and unless valve plans on hosting
>>>>> enough servers for everyone that plays it -- there will be a need
>>>>> for community based server... ranked or not.  Also, people love
>>>>> mods, wc3 mod for example and there will be achievement servers and
>>>>> trade servers (to trade all of the hats they will put in the game)
>>>>> which the community will need to host.
>>>>>
>>>>> --below is a rant...
>>>>> The ONLY reason I see valve selling this game as a new game is so
>>>>> when they release it for consoles it will not be as an old game
>>>>> (cs:s).  It gets a new title and some new stuff.  This stuff... like
>>>>> maps, game modes, and weapons have, in the past, always been DLC for
>>>>> games like TF2.  No one wants to buy a game that is new to console
>>>>> but 7 years old... the solution, add some stuff that would/should be
>>>>> DLC (free or not), slap a new name on it and market it as the next
>>>>> big step in a line of otherwise great games.  Now if CS:GO is free
>>>>> or extremely discounted for people that have CS:S... I could see
>>>>> this as an attempt to expand their market/client base without
>>>>> hurting their current client base.
>>>>>
>>>>> On Sat, Aug 27, 2011 at 12:40 PM, doc<[email protected]>   wrote:
>>>>>
>>>>>  I like CS because it feels like the "arcade" version of a lot of
>>>>>
>>>>>> military shooters. Sure it's not realistic to shoot an AWP from the
>>>>>> hip but sometimes it feels just -really badass-.
>>>>>>
>>>>>> On Sat, Aug 27, 2011 at 8:24 AM, Evaldas<[email protected]****>
>>>>>>  wrote:
>>>>>>
>>>>>>  Yes this information about servers is disappointing, but... I
>>>>>>> still think that this game will be an other copy of the
>>>>>>> original... Like L4D2 of Condition Zero. Already watched the
>>>>>>> trailer.
>>>>>>> Models still run like with paper-made weapons. And where is the
>>>>>>> portal2 quality visuals?
>>>>>>> I think VALVe should give their developers an opportunity to try
>>>>>>> running
>>>>>>>
>>>>>>>  and
>>>>>>
>>>>>>  jumping
>>>>>>> with real weapons. :-) Las time I've tried the AK47, my shoulder
>>>>>>> hurt two weeks :-))
>>>>>>>
>>>>>>> So.. you people still think, that players will be playing a
>>>>>>> skinned CS:S version an we will need so much servers?
>>>>>>>
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