According to all that i've read about it from the testers, interviews,
previews, etc, CS:GO concentrates on 2 gamemodes, 5vs5 matches and
public play (like cs1.6 and css are today). The ranked mode aka 5vs5 is
where players rank aka his skill level is being monitored. So he ends up
playing 5vs5 matches against players of his/her skill level instead of
complete frustration and failure. All 5vs5 servers are hosted by Valve
so there will be no cheating (from the servers part) or misinformation,
plugins, etc. Valve will set up servers for all the continents for this
purpose for PC, Xbox360 and PS3. There will be no community ranked
servers for it. Thats the current information about it
There will be a public mode available for PC that you can have a
dedicated server for.
-ics
28.8.2011 16:00, Hahahaha kirjoitti:
This is all rumora though isn't it? About allowing community based servers or
not? I'd be up to hosting a cs:go server if they did allow it. Just so I
understand what do you guys mean when you're talking about it being a ranked
server or not? What does it mean to be a ranked server?
Sent from my iPhone
On 2011-08-27, at 3:32 PM, Evan<[email protected]> wrote:
Not sure if you guys read the stuff in the trailer. "*More *Maps", "*More *Game
Modes", "*More *Weapons".... Its "*More *of a glorified expansion pack" for
CS:S than a full game. They probably just spent all their time porting the
game over to consoles.. and hopefully did it right this time. Anyways..
CS:GO will sell like hotcakes and unless valve plans on hosting enough
servers for everyone that plays it -- there will be a need for community
based server... ranked or not. Also, people love mods, wc3 mod for example
and there will be achievement servers and trade servers (to trade all of the
hats they will put in the game) which the community will need to host.
--below is a rant...
The ONLY reason I see valve selling this game as a new game is so when they
release it for consoles it will not be as an old game (cs:s). It gets a new
title and some new stuff. This stuff... like maps, game modes, and weapons
have, in the past, always been DLC for games like TF2. No one wants to buy
a game that is new to console but 7 years old... the solution, add some
stuff that would/should be DLC (free or not), slap a new name on it and
market it as the next big step in a line of otherwise great games. Now if
CS:GO is free or extremely discounted for people that have CS:S... I could
see this as an attempt to expand their market/client base without hurting
their current client base.
On Sat, Aug 27, 2011 at 12:40 PM, doc<[email protected]> wrote:
I like CS because it feels like the "arcade" version of a lot of
military shooters. Sure it's not realistic to shoot an AWP from the
hip but sometimes it feels just -really badass-.
On Sat, Aug 27, 2011 at 8:24 AM, Evaldas<[email protected]> wrote:
Yes this information about servers is disappointing, but... I still think
that this game will be
an other copy of the original... Like L4D2 of Condition Zero. Already
watched the trailer.
Models still run like with paper-made weapons. And where is the portal2
quality visuals?
I think VALVe should give their developers an opportunity to try running
and
jumping
with real weapons. :-) Las time I've tried the AK47, my shoulder hurt two
weeks :-))
So.. you people still think, that players will be playing a skinned CS:S
version an we will
need so much servers?
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