If it will be as you described, this looks like a very good model.

On Sun, Aug 28, 2011 at 3:27 PM, ics <[email protected]> wrote:

> According to all that i've read about it from the testers, interviews,
> previews, etc, CS:GO concentrates on 2 gamemodes, 5vs5 matches and public
> play (like cs1.6 and css are today). The ranked mode aka 5vs5 is where
> players rank aka his skill level is being monitored. So he ends up playing
> 5vs5 matches against players of his/her skill level instead of complete
> frustration and failure. All 5vs5 servers are hosted by Valve so there will
> be no cheating (from the servers part) or misinformation, plugins, etc.
> Valve will set up servers for all the continents for this purpose for PC,
> Xbox360 and PS3. There will be no community ranked servers for it. Thats the
> current information about it
>
> There will be a public mode available for PC that you can have a dedicated
> server for.
>
> -ics
>
> 28.8.2011 16:00, Hahahaha kirjoitti:
>
>  This is all rumora though isn't it? About allowing community based servers
>> or not? I'd be up to hosting a cs:go server if they did allow it. Just so I
>> understand what do you guys mean when you're talking about it being a ranked
>> server or not? What does it mean to be a ranked server?
>>
>> Sent from my iPhone
>>
>> On 2011-08-27, at 3:32 PM, Evan<[email protected]>  wrote:
>>
>>  Not sure if you guys read the stuff in the trailer. "*More *Maps", "*More
>>> *Game
>>> Modes", "*More *Weapons".... Its "*More *of a glorified expansion pack"
>>> for
>>> CS:S than a full game.  They probably just spent all their time porting
>>> the
>>> game over to consoles.. and hopefully did it right this time.  Anyways..
>>> CS:GO will sell like hotcakes and unless valve plans on hosting enough
>>> servers for everyone that plays it -- there will be a need for community
>>> based server... ranked or not.  Also, people love mods, wc3 mod for
>>> example
>>> and there will be achievement servers and trade servers (to trade all of
>>> the
>>> hats they will put in the game)  which the community will need to host.
>>>
>>> --below is a rant...
>>> The ONLY reason I see valve selling this game as a new game is so when
>>> they
>>> release it for consoles it will not be as an old game (cs:s).  It gets a
>>> new
>>> title and some new stuff.  This stuff... like maps, game modes, and
>>> weapons
>>> have, in the past, always been DLC for games like TF2.  No one wants to
>>> buy
>>> a game that is new to console but 7 years old... the solution, add some
>>> stuff that would/should be DLC (free or not), slap a new name on it and
>>> market it as the next big step in a line of otherwise great games.  Now
>>> if
>>> CS:GO is free or extremely discounted for people that have CS:S... I
>>> could
>>> see this as an attempt to expand their market/client base without hurting
>>> their current client base.
>>>
>>> On Sat, Aug 27, 2011 at 12:40 PM, doc<[email protected]>  wrote:
>>>
>>>  I like CS because it feels like the "arcade" version of a lot of
>>>> military shooters. Sure it's not realistic to shoot an AWP from the
>>>> hip but sometimes it feels just -really badass-.
>>>>
>>>> On Sat, Aug 27, 2011 at 8:24 AM, Evaldas<[email protected]**>
>>>>  wrote:
>>>>
>>>>> Yes this information about servers is disappointing, but... I still
>>>>> think
>>>>> that this game will be
>>>>> an other copy of the original... Like L4D2 of Condition Zero. Already
>>>>> watched the trailer.
>>>>> Models still run like with paper-made weapons. And where is the portal2
>>>>> quality visuals?
>>>>> I think VALVe should give their developers an opportunity to try
>>>>> running
>>>>>
>>>> and
>>>>
>>>>> jumping
>>>>> with real weapons. :-) Las time I've tried the AK47, my shoulder hurt
>>>>> two
>>>>> weeks :-))
>>>>>
>>>>> So.. you people still think, that players will be playing a skinned
>>>>> CS:S
>>>>> version an we will
>>>>> need so much servers?
>>>>>
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>
>
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