10$ says it'll be like 12 or something

2011/8/28 Andreas Grimm <[email protected]>:
> 128 would be cool
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Kyle Sanderson
> Sent: Sunday, August 28, 2011 10:02 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?
>
> It would be interesting to know what the player limit is for CS:GO.
>
> On Sun, Aug 28, 2011 at 10:19 AM, ics <[email protected]> wrote:
>
>> I already stated many reasons why they won't most likely allow any
>> community servers into the ranking pool. Nothing stops you from running
>> 10slot server for clans on 5vs5 games. Just that they won't be matched based
>> on skill level. Things go on as normal, the 5vs5 is only similiar to TF2
>> quickplay where you can find company to play with fast and easy.
>>
>> -ics
>>
>> 28.8.2011 17:36, Eric Riemers kirjoitti:
>>
>>  With no valve admins on it, spammers on it, cheaters, and god knows what
>>> without any control.. good luck with that.
>>> The reason why people stick to certain servers is because there are admins
>>> and people know what the servers does.
>>>
>>> I see no reason why community/providers cant host 5vs5 ranked. We host war
>>> servers for tf2 too, which works just fine.
>>>
>>> Time will tell..
>>>
>>> -----Original Message-----
>>> From: 
>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
>>> On Behalf Of Claudio
>>> Beretta
>>> Sent: zondag 28 augustus 2011 16:18
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] CS:GO info - VALVe becoming evil?
>>>
>>> If it will be as you described, this looks like a very good model.
>>>
>>>
>>> On Sun, Aug 28, 2011 at 3:27 PM, ics<[email protected]>  wrote:
>>>
>>>  According to all that i've read about it from the testers, interviews,
>>>> previews, etc, CS:GO concentrates on 2 gamemodes, 5vs5 matches and
>>>> public play (like cs1.6 and css are today). The ranked mode aka 5vs5
>>>> is where players rank aka his skill level is being monitored. So he
>>>> ends up playing
>>>> 5vs5 matches against players of his/her skill level instead of
>>>> complete frustration and failure. All 5vs5 servers are hosted by Valve
>>>> so there will be no cheating (from the servers part) or misinformation,
>>>>
>>> plugins, etc.
>>>
>>>> Valve will set up servers for all the continents for this purpose for
>>>> PC,
>>>> Xbox360 and PS3. There will be no community ranked servers for it.
>>>> Thats the current information about it
>>>>
>>>> There will be a public mode available for PC that you can have a
>>>> dedicated server for.
>>>>
>>>> -ics
>>>>
>>>> 28.8.2011 16:00, Hahahaha kirjoitti:
>>>>
>>>>  This is all rumora though isn't it? About allowing community based
>>>> servers
>>>>
>>>>> or not? I'd be up to hosting a cs:go server if they did allow it.
>>>>> Just so I understand what do you guys mean when you're talking about
>>>>> it being a ranked server or not? What does it mean to be a ranked
>>>>> server?
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On 2011-08-27, at 3:32 PM, Evan<[email protected]>   wrote:
>>>>>
>>>>>  Not sure if you guys read the stuff in the trailer. "*More *Maps",
>>>>> "*More
>>>>>
>>>>>> *Game
>>>>>> Modes", "*More *Weapons".... Its "*More *of a glorified expansion pack"
>>>>>> for
>>>>>> CS:S than a full game.  They probably just spent all their time
>>>>>> porting the game over to consoles.. and hopefully did it right this
>>>>>> time.  Anyways..
>>>>>> CS:GO will sell like hotcakes and unless valve plans on hosting
>>>>>> enough servers for everyone that plays it -- there will be a need
>>>>>> for community based server... ranked or not.  Also, people love
>>>>>> mods, wc3 mod for example and there will be achievement servers and
>>>>>> trade servers (to trade all of the hats they will put in the game)
>>>>>> which the community will need to host.
>>>>>>
>>>>>> --below is a rant...
>>>>>> The ONLY reason I see valve selling this game as a new game is so
>>>>>> when they release it for consoles it will not be as an old game
>>>>>> (cs:s).  It gets a new title and some new stuff.  This stuff... like
>>>>>> maps, game modes, and weapons have, in the past, always been DLC for
>>>>>> games like TF2.  No one wants to buy a game that is new to console
>>>>>> but 7 years old... the solution, add some stuff that would/should be
>>>>>> DLC (free or not), slap a new name on it and market it as the next
>>>>>> big step in a line of otherwise great games.  Now if CS:GO is free
>>>>>> or extremely discounted for people that have CS:S... I could see
>>>>>> this as an attempt to expand their market/client base without
>>>>>> hurting their current client base.
>>>>>>
>>>>>> On Sat, Aug 27, 2011 at 12:40 PM, doc<[email protected]>   wrote:
>>>>>>
>>>>>>  I like CS because it feels like the "arcade" version of a lot of
>>>>>>
>>>>>>> military shooters. Sure it's not realistic to shoot an AWP from the
>>>>>>> hip but sometimes it feels just -really badass-.
>>>>>>>
>>>>>>> On Sat, Aug 27, 2011 at 8:24 AM, Evaldas<[email protected]****>
>>>>>>>  wrote:
>>>>>>>
>>>>>>>  Yes this information about servers is disappointing, but... I
>>>>>>>> still think that this game will be an other copy of the
>>>>>>>> original... Like L4D2 of Condition Zero. Already watched the
>>>>>>>> trailer.
>>>>>>>> Models still run like with paper-made weapons. And where is the
>>>>>>>> portal2 quality visuals?
>>>>>>>> I think VALVe should give their developers an opportunity to try
>>>>>>>> running
>>>>>>>>
>>>>>>>>  and
>>>>>>>
>>>>>>>  jumping
>>>>>>>> with real weapons. :-) Las time I've tried the AK47, my shoulder
>>>>>>>> hurt two weeks :-))
>>>>>>>>
>>>>>>>> So.. you people still think, that players will be playing a
>>>>>>>> skinned CS:S version an we will need so much servers?
>>>>>>>>
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