Nope, forgot to say but it didn't help. Disabled Sourcemod and Metamod,
server would crash after a mapchange (or soon after). Not always happen
after a mapchange, but it seems to happen when the server have a sizely
population too, such as when nearly being full.

On Sat, Oct 15, 2011 at 10:34 AM, Henry Goffin <[email protected]>wrote:

> We collect crash reports for trend analysis, and from what I can see, in
> the past few hours almost all Linux crash reports have metamod or sourcemod
> involved. I strongly suggest disabling any server mods and running vanilla
> to see if your crashes go away.
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of [email protected]
> Sent: Friday, October 14, 2011 5:23 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mysterious server crashes
>
> Hat Fortress 2
> ----- Original Message -----
> From: Kyle Sanderson
> Sent: 10/15/11 03:07 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mysterious server crashes
>
>  Which game? I haven't had any servers crash since I brought them up last
> night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM, <[email protected]>
> wrote: > Try this instead of vanilla. > > a) install gdb > b) start the
> server with -nobreakpad and -debug arguments: ./srcds_run > -game tf
> -nobreakpad -debug +ip ... > c) Add ulimit -c 2097152 to startup script. > >
> A file named debug.log will be created when the error occurs. > > -----
> Original Message ----- > From: Andrew Fischer > Sent: 10/15/11 01:34 AM >
> To: Half-Life dedicated Linux server mailing list > Subject: Re:
> [hlds_linux] Mysterious server crashes > > I am seeing the same behaviour
> over here. Runs about an hour when full, > then down it goes. I run a
> minimal set of sourcemod plugins. Was going to > try vanilla without
> anything next time it crashed to see what happened. Let > us know what you
> find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson < > [email protected]>
> wrote: > Anyone else get those? Server runs fine for > about 30-90 minutes
> (usually > averages less than a hour), then crashes... > usually when it's
> full of > players too. Only happens on our Linux servers > too. Sourcemod
> does not seem > to be the culprit (Gamedata is up to date as > far I know),
> though I'm > currently testing to run one of the Linux server > with
> Sourcemod off. > > The server simple freezes and/or crashes. One of the >
> crashes we had earlier > seemed to be related to the item servers screwing >
> up. > _______________________________________________ > To unsubscribe, edit
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> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Andrew >
> Fischer Lightning Toads Productions, LLC
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