I disabled all mods and the server is still running, about 10 hours of
uptime and full for about 6 of those hours. But it could just be luck.

I am going to try the 1.4-dev build of sourcemod and see what happens.

On Sat, Oct 15, 2011 at 7:33 AM, Emil Larsson <[email protected]> wrote:
> Got some debug info on the server without any mods loaded, and just sent it
> to Valve. Hope they can make sense out of it.
>
> On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson <[email protected]> wrote:
>
>> Nope, forgot to say but it didn't help. Disabled Sourcemod and Metamod,
>> server would crash after a mapchange (or soon after). Not always happen
>> after a mapchange, but it seems to happen when the server have a sizely
>> population too, such as when nearly being full.
>>
>> On Sat, Oct 15, 2011 at 10:34 AM, Henry Goffin 
>> <[email protected]>wrote:
>>
>>> We collect crash reports for trend analysis, and from what I can see, in
>>> the past few hours almost all Linux crash reports have metamod or sourcemod
>>> involved. I strongly suggest disabling any server mods and running vanilla
>>> to see if your crashes go away.
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of [email protected]
>>> Sent: Friday, October 14, 2011 5:23 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mysterious server crashes
>>>
>>> Hat Fortress 2
>>> ----- Original Message -----
>>> From: Kyle Sanderson
>>> Sent: 10/15/11 03:07 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mysterious server crashes
>>>
>>>  Which game? I haven't had any servers crash since I brought them up last
>>> night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM, <[email protected]>
>>> wrote: > Try this instead of vanilla. > > a) install gdb > b) start the
>>> server with -nobreakpad and -debug arguments: ./srcds_run > -game tf
>>> -nobreakpad -debug +ip ... > c) Add ulimit -c 2097152 to startup script. > >
>>> A file named debug.log will be created when the error occurs. > > -----
>>> Original Message ----- > From: Andrew Fischer > Sent: 10/15/11 01:34 AM >
>>> To: Half-Life dedicated Linux server mailing list > Subject: Re:
>>> [hlds_linux] Mysterious server crashes > > I am seeing the same behaviour
>>> over here. Runs about an hour when full, > then down it goes. I run a
>>> minimal set of sourcemod plugins. Was going to > try vanilla without
>>> anything next time it crashed to see what happened. Let > us know what you
>>> find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson < > [email protected]>
>>> wrote: > Anyone else get those? Server runs fine for > about 30-90 minutes
>>> (usually > averages less than a hour), then crashes... > usually when it's
>>> full of > players too. Only happens on our Linux servers > too. Sourcemod
>>> does not seem > to be the culprit (Gamedata is up to date as > far I know),
>>> though I'm > currently testing to run one of the Linux server > with
>>> Sourcemod off. > > The server simple freezes and/or crashes. One of the >
>>> crashes we had earlier > seemed to be related to the item servers screwing >
>>> up. > _______________________________________________ > To unsubscribe, edit
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>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Andrew >
>>> Fischer Lightning Toads Productions, LLC
>>> www.lightningtoads.com_______________________________________________ To
>>> unsubscribe, edit your > list preferences, or view the list archives, please
>>> visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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>>
>>
> _______________________________________________
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>

-- 
Andrew Fischer
Lightning Toads Productions, LLC
www.lightningtoads.com

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