orangebox had the rcon exploit problem who used to crash server, try to block the rcon port(tcp) in the firewall.
I disabled all mods and the server is still running, about 10 hours of
uptime and full for about 6 of those hours. But it could just be luck.

I am going to try the 1.4-dev build of sourcemod and see what happens.

On Sat, Oct 15, 2011 at 7:33 AM, Emil Larsson<[email protected]>  wrote:
Got some debug info on the server without any mods loaded, and just sent it
to Valve. Hope they can make sense out of it.

On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson<[email protected]>  wrote:

Nope, forgot to say but it didn't help. Disabled Sourcemod and Metamod,
server would crash after a mapchange (or soon after). Not always happen
after a mapchange, but it seems to happen when the server have a sizely
population too, such as when nearly being full.

On Sat, Oct 15, 2011 at 10:34 AM, Henry Goffin<[email protected]>wrote:

We collect crash reports for trend analysis, and from what I can see, in
the past few hours almost all Linux crash reports have metamod or sourcemod
involved. I strongly suggest disabling any server mods and running vanilla
to see if your crashes go away.


-----Original Message-----
From: [email protected] [mailto:
[email protected]] On Behalf Of [email protected]
Sent: Friday, October 14, 2011 5:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mysterious server crashes

Hat Fortress 2
----- Original Message -----
From: Kyle Sanderson
Sent: 10/15/11 03:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mysterious server crashes

  Which game? I haven't had any servers crash since I brought them up last
night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM,<[email protected]>
wrote:>  Try this instead of vanilla.>  >  a) install gdb>  b) start the
server with -nobreakpad and -debug arguments: ./srcds_run>  -game tf
-nobreakpad -debug +ip ...>  c) Add ulimit -c 2097152 to startup script.>  >
A file named debug.log will be created when the error occurs.>  >  -----
Original Message ----->  From: Andrew Fischer>  Sent: 10/15/11 01:34 AM>
To: Half-Life dedicated Linux server mailing list>  Subject: Re:
[hlds_linux] Mysterious server crashes>  >  I am seeing the same behaviour
over here. Runs about an hour when full,>  then down it goes. I run a
minimal set of sourcemod plugins. Was going to>  try vanilla without
anything next time it crashed to see what happened. Let>  us know what you
find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson<  >  [email protected]>
wrote:>  Anyone else get those? Server runs fine for>  about 30-90 minutes
(usually>  averages less than a hour), then crashes...>  usually when it's
full of>  players too. Only happens on our Linux servers>  too. Sourcemod
does not seem>  to be the culprit (Gamedata is up to date as>  far I know),
though I'm>  currently testing to run one of the Linux server>  with
Sourcemod off.>  >  The server simple freezes and/or crashes. One of the>
crashes we had earlier>  seemed to be related to the item servers screwing>
up.>  _______________________________________________>  To unsubscribe, edit
your list preferences, or view the list archives, please visit:>  >
http://list.valvesoftware.com/mailman/listinfo/hlds_linux>  -- Andrew>
Fischer Lightning Toads Productions, LLC
www.lightningtoads.com_______________________________________________ To
unsubscribe, edit your>  list preferences, or view the list archives, please
visit:>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
_______________________________________________>  To unsubscribe, edit your
list preferences, or view the list archives,>  please visit:>
http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
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