When will CS:S be rebuilt containing the connection cvars?

Thanks,
Kyle.

On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy <[email protected]>wrote:

>
> Idem here, on first try. Second try it seems it's updating...
>
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> ----- Mensaje original -----
> > De: "DontWannaName!" <[email protected]>
> > Para: "Half-Life dedicated Win32 server mailing list" <
> [email protected]>
> > CC: "hlds announce" <[email protected]>, "Half-Life
> dedicated Win32 servermailing list"
> > <[email protected]>, "hlds linux" <
> [email protected]>
> > Enviados: Jueves, 10 de Noviembre 2011 21:31:43
> > Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released
> > I am being plagued with command aborted. :(
> >
> > Sent from my iPhone 4
> >
> > On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]>
> > wrote:
> >
> > > We've released a mandatory update for Team Fortress 2. The notes for
> > > the update are below.
> > >
> > > Thanks.
> > >
> > > -Eric
> > >
> > > ----------------------------------------
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Added rate limiting for connections and added the following
> > > ConVars to support that:
> > >   - sv_max_connects_sec
> > >   - sv_max_connects_window
> > >   - sv_max_connects_sec_global
> > >
> > > Team Fortress 2
> > > - Added a full moon background for the main menu
> > > - Added new promo items
> > > - Fixed a Linux dedicated server crash when using +randommap on the
> > > command line
> > > - Fixed some bugs with the way items appear in the Steam Community
> > > and Steam Trading
> > > - Optimized several materials to improvement performance
> > > - Updated the localization files
> > >
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> >
> > _______________________________________________
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