Use cl_gameserver_reset_itentity on that one to regenerate and try the
regenerated one instead.

On 11 Nov 2011, at 01:43, clad iron <[email protected]> wrote:

> I am getting this on 1 of our servers.
>
> L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver
> account...
> L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
> L 11/10/2011 - 19:12:00:    Incorrect identity token
> L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message" "Incorrect
> identity token"
>
> I typed out the token, and DOUBLE checked it was correct. This is no chance
> of any letter/number/symbol to me mistaken for something else.
> I have also tried it with and without quotes.
>
> Anyone else getting this ?
>
>
> On Thu, Nov 10, 2011 at 7:55 PM, E3pO <[email protected]> wrote:
>
>> On my windows box i am getting more and more of these every update:
>>
>> material models/player/items/medic/medic_mirror has a normal map and
>> $basealphae
>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/all_halo has a normal map and
>> $basealphae
>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/id_badge_gold has a normal map and
>> $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/id_badge_silver has a normal map and
>> $bas
>> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/id_badge_platinum has a normal map
>> and $b
>> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/spacechem_pin has a normal map and
>> $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/weiner_gold has a normal map and
>> $basealp
>> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/weiner_silver has a normal map and
>> $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/weiner_bronze has a normal map and
>> $basea
>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>
>> material models/player/items/all_class/etf2l_highlander_gold has a normal
>> map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/etf2l_highlander_silver has a normal
>> map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/etf2l_highlander_bronze has a normal
>> map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/etf2l_highlander_part has a normal
>> map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/ugc_highlander_participant has a
>> normal m
>> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular
>> .
>>
>> material models/player/items/all_class/ugc_highlander_platinum_1 has a
>> normal ma
>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> material models/player/items/all_class/ugc_highlander_platinum_2 has a
>> normal ma
>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> material models/player/items/all_class/ugc_highlander_platinum_3 has a
>> normal ma
>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> material models/player/items/all_class/ugc_highlander_silver_1 has a normal
>> map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/ugc_highlander_silver_2 has a normal
>> map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/ugc_highlander_silver_3 has a normal
>> map
>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/ugc_highlander_iron_1 has a normal
>> map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/ugc_highlander_iron_2 has a normal
>> map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>> material models/player/items/all_class/ugc_highlander_iron_3 has a normal
>> map an
>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>>
>>
>> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <[email protected]>
>> wrote:
>>
>>> When will CS:S be rebuilt containing the connection cvars?
>>>
>>> Thanks,
>>> Kyle.
>>>
>>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy <[email protected]
>>>> wrote:
>>>
>>>>
>>>> Idem here, on first try. Second try it seems it's updating...
>>>>
>>>> ----------------------------------------------
>>>> 3DGames Argentina
>>>> http://www.3dgames.com.ar
>>>> Libertad 41, 5to Piso - Capital Federal
>>>> Tel: 4-332-4709
>>>>
>>>> ----- Mensaje original -----
>>>>> De: "DontWannaName!" <[email protected]>
>>>>> Para: "Half-Life dedicated Win32 server mailing list" <
>>>> [email protected]>
>>>>> CC: "hlds announce" <[email protected]>,
>> "Half-Life
>>>> dedicated Win32 servermailing list"
>>>>> <[email protected]>, "hlds linux" <
>>>> [email protected]>
>>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43
>>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
>>> released
>>>>> I am being plagued with command aborted. :(
>>>>>
>>>>> Sent from my iPhone 4
>>>>>
>>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> We've released a mandatory update for Team Fortress 2. The notes
>> for
>>>>>> the update are below.
>>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>> -Eric
>>>>>>
>>>>>> ----------------------------------------
>>>>>>
>>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>> - Added rate limiting for connections and added the following
>>>>>> ConVars to support that:
>>>>>>  - sv_max_connects_sec
>>>>>>  - sv_max_connects_window
>>>>>>  - sv_max_connects_sec_global
>>>>>>
>>>>>> Team Fortress 2
>>>>>> - Added a full moon background for the main menu
>>>>>> - Added new promo items
>>>>>> - Fixed a Linux dedicated server crash when using +randommap on the
>>>>>> command line
>>>>>> - Fixed some bugs with the way items appear in the Steam Community
>>>>>> and Steam Trading
>>>>>> - Optimized several materials to improvement performance
>>>>>> - Updated the localization files
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
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> visit:
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