Sent Tony. @ICE , all of my tokens show a . at the end when doing "cl_gameserver_list" I do not add that since it looks like it should not be.
On Thu, Nov 10, 2011 at 8:53 PM, ics <[email protected]> wrote: > Just updated my servers, no issues here. > > Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast > Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast > Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast > Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast > > Check that your token does not end in dot. It's not part of the token if > you look the cl_gameserver_list output. > > -ics > > 11.11.2011 3:43, clad iron kirjoitti: > > I am getting this on 1 of our servers. >> >> L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver >> account... >> L 11/10/2011 - 19:12:00: Game server authentication: FAILURE! >> L 11/10/2011 - 19:12:00: Incorrect identity token >> L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message" "Incorrect >> identity token" >> >> I typed out the token, and DOUBLE checked it was correct. This is no >> chance >> of any letter/number/symbol to me mistaken for something else. >> I have also tried it with and without quotes. >> >> Anyone else getting this ? >> >> >> On Thu, Nov 10, 2011 at 7:55 PM, E3pO<[email protected]> wrote: >> >> On my windows box i am getting more and more of these every update: >>> >>> material models/player/items/medic/**medic_mirror has a normal map and >>> $basealphae >>> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**all_halo has a normal map and >>> $basealphae >>> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**id_badge_gold has a normal map >>> and >>> $basea >>> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**id_badge_silver has a normal >>> map and >>> $bas >>> ealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**id_badge_platinum has a normal >>> map >>> and $b >>> asealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**spacechem_pin has a normal map >>> and >>> $basea >>> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**weiner_gold has a normal map >>> and >>> $basealp >>> haenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**weiner_silver has a normal map >>> and >>> $basea >>> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**weiner_bronze has a normal map >>> and >>> $basea >>> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >>> material models/player/items/all_class/**etf2l_highlander_gold has a >>> normal >>> map an >>> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**etf2l_highlander_silver has a >>> normal >>> map >>> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**etf2l_highlander_bronze has a >>> normal >>> map >>> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**etf2l_highlander_part has a >>> normal >>> map an >>> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**ugc_highlander_participant has >>> a >>> normal m >>> ap and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular >>> . >>> >>> material models/player/items/all_class/**ugc_highlander_platinum_1 has a >>> normal ma >>> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> >>> material models/player/items/all_class/**ugc_highlander_platinum_2 has a >>> normal ma >>> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> >>> material models/player/items/all_class/**ugc_highlander_platinum_3 has a >>> normal ma >>> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> >>> material models/player/items/all_class/**ugc_highlander_silver_1 has a >>> normal >>> map >>> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**ugc_highlander_silver_2 has a >>> normal >>> map >>> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**ugc_highlander_silver_3 has a >>> normal >>> map >>> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**ugc_highlander_iron_1 has a >>> normal >>> map an >>> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**ugc_highlander_iron_2 has a >>> normal >>> map an >>> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> material models/player/items/all_class/**ugc_highlander_iron_3 has a >>> normal >>> map an >>> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >>> >>> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson<[email protected]> >>> wrote: >>> >>> When will CS:S be rebuilt containing the connection cvars? >>>> >>>> Thanks, >>>> Kyle. >>>> >>>> On Thu, Nov 10, 2011 at 4:42 PM, Alan >>>> Kennedy<[email protected].**ar<[email protected]> >>>> >>>>> wrote: >>>>> Idem here, on first try. Second try it seems it's updating... >>>>> >>>>> ------------------------------**---------------- >>>>> 3DGames Argentina >>>>> http://www.3dgames.com.ar >>>>> Libertad 41, 5to Piso - Capital Federal >>>>> Tel: 4-332-4709 >>>>> >>>>> ----- Mensaje original ----- >>>>> >>>>>> De: "DontWannaName!"<admin@**topnotchclan.com<[email protected]> >>>>>> > >>>>>> Para: "Half-Life dedicated Win32 server mailing list"< >>>>>> >>>>> [email protected]> >>>>> >>>>>> CC: "hlds >>>>>> announce"<hlds_announce@list.**valvesoftware.com<[email protected]> >>>>>> >, >>>>>> >>>>> "Half-Life >>> >>>> dedicated Win32 servermailing list" >>>>> >>>>>> <[email protected]>, "hlds linux"< >>>>>> >>>>> [email protected].**com<[email protected]> >>>>> > >>>>> >>>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43 >>>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update >>>>>> >>>>> released >>>> >>>>> I am being plagued with command aborted. :( >>>>>> >>>>>> Sent from my iPhone 4 >>>>>> >>>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith<[email protected]> >>>>>> wrote: >>>>>> >>>>>> We've released a mandatory update for Team Fortress 2. The notes >>>>>>> >>>>>> for >>> >>>> the update are below. >>>>>>> >>>>>>> Thanks. >>>>>>> >>>>>>> -Eric >>>>>>> >>>>>>> ------------------------------**---------- >>>>>>> >>>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >>>>>>> - Added rate limiting for connections and added the following >>>>>>> ConVars to support that: >>>>>>> - sv_max_connects_sec >>>>>>> - sv_max_connects_window >>>>>>> - sv_max_connects_sec_global >>>>>>> >>>>>>> Team Fortress 2 >>>>>>> - Added a full moon background for the main menu >>>>>>> - Added new promo items >>>>>>> - Fixed a Linux dedicated server crash when using +randommap on the >>>>>>> command line >>>>>>> - Fixed some bugs with the way items appear in the Steam Community >>>>>>> and Steam Trading >>>>>>> - Optimized several materials to improvement performance >>>>>>> - Updated the localization files >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>> >>>>>> ______________________________**_________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >>>>> archives, >>> >>>> please visit: >>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>> >>>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>> >>>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >>> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

