Sent Tony.

@ICE ,
all of my tokens show a . at the end when doing   "cl_gameserver_list"
I do not add that since it looks like it should not be.

On Thu, Nov 10, 2011 at 8:53 PM, ics <[email protected]> wrote:

> Just updated my servers, no issues here.
>
> Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast
> Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast
> Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast
> Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast
>
> Check that your token does not end in dot. It's not part of the token if
> you look the cl_gameserver_list output.
>
> -ics
>
> 11.11.2011 3:43, clad iron kirjoitti:
>
>  I am getting this on 1 of our servers.
>>
>> L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver
>> account...
>> L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
>> L 11/10/2011 - 19:12:00:    Incorrect identity token
>> L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message" "Incorrect
>> identity token"
>>
>> I typed out the token, and DOUBLE checked it was correct. This is no
>> chance
>> of any letter/number/symbol to me mistaken for something else.
>> I have also tried it with and without quotes.
>>
>> Anyone else getting this ?
>>
>>
>> On Thu, Nov 10, 2011 at 7:55 PM, E3pO<[email protected]>  wrote:
>>
>>  On my windows box i am getting more and more of these every update:
>>>
>>> material models/player/items/medic/**medic_mirror has a normal map and
>>> $basealphae
>>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**all_halo has a normal map and
>>> $basealphae
>>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_gold has a normal map
>>> and
>>> $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_silver has a normal
>>> map and
>>> $bas
>>> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_platinum has a normal
>>> map
>>> and $b
>>> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**spacechem_pin has a normal map
>>> and
>>> $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_gold has a normal map
>>> and
>>> $basealp
>>> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_silver has a normal map
>>> and
>>> $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_bronze has a normal map
>>> and
>>> $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_gold has a
>>> normal
>>> map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_silver has a
>>> normal
>>> map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_bronze has a
>>> normal
>>> map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_part has a
>>> normal
>>> map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_participant has
>>> a
>>> normal m
>>> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular
>>> .
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_1 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_2 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_3 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_1 has a
>>> normal
>>> map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_2 has a
>>> normal
>>> map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_3 has a
>>> normal
>>> map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_iron_1 has a
>>> normal
>>> map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_iron_2 has a
>>> normal
>>> map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_iron_3 has a
>>> normal
>>> map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson<[email protected]>
>>> wrote:
>>>
>>>  When will CS:S be rebuilt containing the connection cvars?
>>>>
>>>> Thanks,
>>>> Kyle.
>>>>
>>>> On Thu, Nov 10, 2011 at 4:42 PM, Alan 
>>>> Kennedy<[email protected].**ar<[email protected]>
>>>>
>>>>> wrote:
>>>>> Idem here, on first try. Second try it seems it's updating...
>>>>>
>>>>> ------------------------------**----------------
>>>>> 3DGames Argentina
>>>>> http://www.3dgames.com.ar
>>>>> Libertad 41, 5to Piso - Capital Federal
>>>>> Tel: 4-332-4709
>>>>>
>>>>> ----- Mensaje original -----
>>>>>
>>>>>> De: "DontWannaName!"<admin@**topnotchclan.com<[email protected]>
>>>>>> >
>>>>>> Para: "Half-Life dedicated Win32 server mailing list"<
>>>>>>
>>>>> [email protected]>
>>>>>
>>>>>> CC: "hlds 
>>>>>> announce"<hlds_announce@list.**valvesoftware.com<[email protected]>
>>>>>> >,
>>>>>>
>>>>> "Half-Life
>>>
>>>> dedicated Win32 servermailing list"
>>>>>
>>>>>> <[email protected]>, "hlds linux"<
>>>>>>
>>>>> [email protected].**com<[email protected]>
>>>>> >
>>>>>
>>>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43
>>>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
>>>>>>
>>>>> released
>>>>
>>>>> I am being plagued with command aborted. :(
>>>>>>
>>>>>> Sent from my iPhone 4
>>>>>>
>>>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith<[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>  We've released a mandatory update for Team Fortress 2. The notes
>>>>>>>
>>>>>> for
>>>
>>>>  the update are below.
>>>>>>>
>>>>>>> Thanks.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> ------------------------------**----------
>>>>>>>
>>>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>>> - Added rate limiting for connections and added the following
>>>>>>> ConVars to support that:
>>>>>>>   - sv_max_connects_sec
>>>>>>>   - sv_max_connects_window
>>>>>>>   - sv_max_connects_sec_global
>>>>>>>
>>>>>>> Team Fortress 2
>>>>>>> - Added a full moon background for the main menu
>>>>>>> - Added new promo items
>>>>>>> - Fixed a Linux dedicated server crash when using +randommap on the
>>>>>>> command line
>>>>>>> - Fixed some bugs with the way items appear in the Steam Community
>>>>>>> and Steam Trading
>>>>>>> - Optimized several materials to improvement performance
>>>>>>> - Updated the localization files
>>>>>>>
>>>>>>> ______________________________**_________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>>>>>
>>>>>> ______________________________**_________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>
>>>>> archives,
>>>
>>>> please visit:
>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>>
>>>>> ______________________________**_________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>
>>>>>  ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>
>>>>  ______________________________**_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>
>>>  ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>
>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
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