Just updated my servers, no issues here.

Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast
Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast
Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast
Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast

Check that your token does not end in dot. It's not part of the token if you look the cl_gameserver_list output.

-ics

11.11.2011 3:43, clad iron kirjoitti:
I am getting this on 1 of our servers.

L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver
account...
L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
L 11/10/2011 - 19:12:00:    Incorrect identity token
L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message" "Incorrect
identity token"

I typed out the token, and DOUBLE checked it was correct. This is no chance
of any letter/number/symbol to me mistaken for something else.
I have also tried it with and without quotes.

Anyone else getting this ?


On Thu, Nov 10, 2011 at 7:55 PM, E3pO<[email protected]>  wrote:

On my windows box i am getting more and more of these every update:

material models/player/items/medic/medic_mirror has a normal map and
$basealphae
nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/all_halo has a normal map and
$basealphae
nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_gold has a normal map and
$basea
lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_silver has a normal map and
$bas
ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_platinum has a normal map
and $b
asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/spacechem_pin has a normal map and
$basea
lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/weiner_gold has a normal map and
$basealp
haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/weiner_silver has a normal map and
$basea
lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/weiner_bronze has a normal map and
$basea
lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/etf2l_highlander_gold has a normal
map an
d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/etf2l_highlander_silver has a normal
map
and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/etf2l_highlander_bronze has a normal
map
and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/etf2l_highlander_part has a normal
map an
d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/ugc_highlander_participant has a
normal m
ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular
.

material models/player/items/all_class/ugc_highlander_platinum_1 has a
normal ma
p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.


material models/player/items/all_class/ugc_highlander_platinum_2 has a
normal ma
p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.


material models/player/items/all_class/ugc_highlander_platinum_3 has a
normal ma
p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.


material models/player/items/all_class/ugc_highlander_silver_1 has a normal
map
and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/ugc_highlander_silver_2 has a normal
map
and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/ugc_highlander_silver_3 has a normal
map
and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/ugc_highlander_iron_1 has a normal
map an
d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/ugc_highlander_iron_2 has a normal
map an
d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.

material models/player/items/all_class/ugc_highlander_iron_3 has a normal
map an
d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.


On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson<[email protected]>
wrote:

When will CS:S be rebuilt containing the connection cvars?

Thanks,
Kyle.

On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy<[email protected]
wrote:
Idem here, on first try. Second try it seems it's updating...

----------------------------------------------
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709

----- Mensaje original -----
De: "DontWannaName!"<[email protected]>
Para: "Half-Life dedicated Win32 server mailing list"<
[email protected]>
CC: "hlds announce"<[email protected]>,
"Half-Life
dedicated Win32 servermailing list"
<[email protected]>, "hlds linux"<
[email protected]>
Enviados: Jueves, 10 de Noviembre 2011 21:31:43
Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
released
I am being plagued with command aborted. :(

Sent from my iPhone 4

On Nov 10, 2011, at 4:24 PM, Eric Smith<[email protected]>
wrote:

We've released a mandatory update for Team Fortress 2. The notes
for
the update are below.

Thanks.

-Eric

----------------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added rate limiting for connections and added the following
ConVars to support that:
   - sv_max_connects_sec
   - sv_max_connects_window
   - sv_max_connects_sec_global

Team Fortress 2
- Added a full moon background for the main menu
- Added new promo items
- Fixed a Linux dedicated server crash when using +randommap on the
command line
- Fixed some bugs with the way items appear in the Steam Community
and Steam Trading
- Optimized several materials to improvement performance
- Updated the localization files

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