I am getting this on 1 of our servers.

L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver
account...
L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
L 11/10/2011 - 19:12:00:    Incorrect identity token
L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message" "Incorrect
identity token"

I typed out the token, and DOUBLE checked it was correct. This is no chance
of any letter/number/symbol to me mistaken for something else.
I have also tried it with and without quotes.

Anyone else getting this ?


On Thu, Nov 10, 2011 at 7:55 PM, E3pO <[email protected]> wrote:

> On my windows box i am getting more and more of these every update:
>
> material models/player/items/medic/medic_mirror has a normal map and
> $basealphae
> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/all_halo has a normal map and
> $basealphae
> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/id_badge_gold has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/id_badge_silver has a normal map and
> $bas
> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/id_badge_platinum has a normal map
> and $b
> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/spacechem_pin has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/weiner_gold has a normal map and
> $basealp
> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/weiner_silver has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/weiner_bronze has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/etf2l_highlander_gold has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/etf2l_highlander_silver has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/etf2l_highlander_bronze has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/etf2l_highlander_part has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_participant has a
> normal m
> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular
> .
>
> material models/player/items/all_class/ugc_highlander_platinum_1 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/ugc_highlander_platinum_2 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/ugc_highlander_platinum_3 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/ugc_highlander_silver_1 has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_silver_2 has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_silver_3 has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_iron_1 has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_iron_2 has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_iron_3 has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <[email protected]>
> wrote:
>
> > When will CS:S be rebuilt containing the connection cvars?
> >
> > Thanks,
> > Kyle.
> >
> > On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy <[email protected]
> > >wrote:
> >
> > >
> > > Idem here, on first try. Second try it seems it's updating...
> > >
> > > ----------------------------------------------
> > > 3DGames Argentina
> > > http://www.3dgames.com.ar
> > > Libertad 41, 5to Piso - Capital Federal
> > > Tel: 4-332-4709
> > >
> > > ----- Mensaje original -----
> > > > De: "DontWannaName!" <[email protected]>
> > > > Para: "Half-Life dedicated Win32 server mailing list" <
> > > [email protected]>
> > > > CC: "hlds announce" <[email protected]>,
> "Half-Life
> > > dedicated Win32 servermailing list"
> > > > <[email protected]>, "hlds linux" <
> > > [email protected]>
> > > > Enviados: Jueves, 10 de Noviembre 2011 21:31:43
> > > > Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
> > released
> > > > I am being plagued with command aborted. :(
> > > >
> > > > Sent from my iPhone 4
> > > >
> > > > On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]>
> > > > wrote:
> > > >
> > > > > We've released a mandatory update for Team Fortress 2. The notes
> for
> > > > > the update are below.
> > > > >
> > > > > Thanks.
> > > > >
> > > > > -Eric
> > > > >
> > > > > ----------------------------------------
> > > > >
> > > > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > > > - Added rate limiting for connections and added the following
> > > > > ConVars to support that:
> > > > >   - sv_max_connects_sec
> > > > >   - sv_max_connects_window
> > > > >   - sv_max_connects_sec_global
> > > > >
> > > > > Team Fortress 2
> > > > > - Added a full moon background for the main menu
> > > > > - Added new promo items
> > > > > - Fixed a Linux dedicated server crash when using +randommap on the
> > > > > command line
> > > > > - Fixed some bugs with the way items appear in the Steam Community
> > > > > and Steam Trading
> > > > > - Optimized several materials to improvement performance
> > > > > - Updated the localization files
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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