I was actually wondering if Valve would do this due to the cross
platform play. Console players aren't used to the paradigm of dedicated
servers run by the community. So it might reflect badly on Valve and
the game if a player joined a server and had to deal with some form of
admin abuse, or server mods through plugins.
On 11/19/2011 3:17 AM, Saul Rennison wrote:
That's ridiculous. Maybe registered servers have superseded this idea?
On Saturday, November 19, 2011, Chris Strand<[email protected]>
wrote:
Hey,
so please let us stay on target: dedicated servers for cs:go - yes or
no?
I spoke to Chet Faliszek at Eurogamer about this. There will not be
dedicated servers that the public can run in the beta. As some of you may
know Valve are intending to introduce some sort of match making system - I
was told this will run on their own servers and these will be the only
servers available for the beta. I asked how it would be possible to have
competitive matches in the beta if you don't own the server and hence
can't
set the password - I didn't get a very clear response but I got the
impression it would not be possible.
Fortunately there *will *be dedicated servers for the full launch, however
these will not be able to take part in the match making system; that will
continue to run on Valve's servers only.
Bear in mind that this was already over a month ago I was told this,
things
change, my memory may have failed, I may have misheard etc. But I thought
I
should share.
Chris
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