Valid point. Would prefer crossplay+official servers than no crossplay and
unofficial. I'm sure they'll find a compromise that works for everyone.

On Saturday, November 19, 2011, Russell Smith <[email protected]>
wrote:
> I was actually wondering if Valve would do this due to the cross platform
play.  Console players aren't used to the paradigm of dedicated servers run
by the community.  So it might reflect badly on Valve and the game if a
player joined a server and had to deal with some form of admin abuse, or
server mods through plugins.
>
> On 11/19/2011 3:17 AM, Saul Rennison wrote:
>>
>> That's ridiculous. Maybe registered servers have superseded this idea?
>>
>> On Saturday, November 19, 2011, Chris Strand<[email protected]>
>> wrote:
>>>
>>> Hey,
>>>
>>>> so please let us stay on target:   dedicated servers for cs:go - yes or
>>>
>>> no?
>>> I spoke to Chet Faliszek at Eurogamer about this. There will not be
>>> dedicated servers that the public can run in the beta. As some of you
may
>>> know Valve are intending to introduce some sort of match making system
- I
>>> was told this will run on their own servers and these will be the only
>>> servers available for the beta. I asked how it would be possible to have
>>> competitive matches in the beta if you don't own the server and hence
>>
>> can't
>>>
>>> set the password - I didn't get a very clear response but I got the
>>> impression it would not be possible.
>>>
>>> Fortunately there *will *be dedicated servers for the full launch,
however
>>> these will not be able to take part in the match making system; that
will
>>> continue to run on Valve's servers only.
>>>
>>> Bear in mind that this was already over a month ago I was told this,
>>
>> things
>>>
>>> change, my memory may have failed, I may have misheard etc. But I
thought
>>
>> I
>>>
>>> should share.
>>>
>>> Chris
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>>
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>>>
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>>>
>
>
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-- 


Kind regards,
*Saul Rennison*
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