Yes i know HPE is behind the game and Valve is only producing and
supervising mainly but they will run the servers as they have those
already in place.
Afaik HPE did some sort of css port to xbox360 and thats where they
started with this new game idea. CSS was just a small step towards that
and as soon as they got the hint, it was ditched right again. I guess we
should ditch it too.
-ics
21.11.2011 3:32, Nomaan Ahmad kirjoitti:
http://www.hiddenpath.com/
VALVe is working with HPE to bring out CS:GO. I think they started working
with them around the time CSS went OB, one of their first CSS update was to
get CSS on mac.
OT: I have to say that since css was made compatible with mac, I started
experiencing weird problems... like the console highlighting doesn't show
up anymore.
On 21 November 2011 00:03, msleeper<[email protected]> wrote:
You guys realize that Valve is not developing CS:GO, right? That
another studio is handling the development of it?
On Sun, Nov 20, 2011 at 12:42 PM, ics<[email protected]> wrote:
Don't get too excited. Valve has linux servers so it might be just for
them alone internally for the beta duration.
-ics
----- Alkuperäinen viesti -----
"Working on/Testing the Linux dedicated servers for the beta."
https://twitter.com/#%21/csgo_dev/status/134392116574027776
Yay :-D
On Sun, Nov 20, 2011 at 12:37 PM, Roberto Omezzolli
<[email protected]> wrote:
Well they would kill everything that made HL1 and HL2 that important,
if they did not release fully dedicated servers. And I am not talking
about those lame cod dedicated servers
/Rob
-----Ursprüngliche Nachricht-----
Von: [email protected]
[mailto:[email protected]] Im Auftrag von
Valentin G.
Gesendet: Samstag, 19. November 2011 17:24
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Global Offensive Dedicated
It would be no problem to only allow cross-play on official servers.
And the beta is PC only anyway so this would not be a reason.
I believe it would be very important to allow community hosted servers
once the beta hits a certain scale. Of course when only a limited
number of people have access to the beta it definitely makes sense to
have the testing happen on the official servers.
On Sat, Nov 19, 2011 at 4:23 PM, Saul Rennison
<[email protected]> wrote:
Valid point. Would prefer crossplay+official servers than no
crossplay and unofficial. I'm sure they'll find a compromise that
works for everyone.
On Saturday, November 19, 2011, Russell Smith
<[email protected]> wrote:
I was actually wondering if Valve would do this due to the cross
platform
play. Console players aren't used to the paradigm of dedicated
servers
run
by the community. So it might reflect badly on Valve and the game
if a player joined a server and had to deal with some form of admin
abuse, or server mods through plugins.
On 11/19/2011 3:17 AM, Saul Rennison wrote:
That's ridiculous. Maybe registered servers have superseded this
idea?
On Saturday, November 19, 2011, Chris
Strand<[email protected]> wrote:
Hey,
so please let us stay on target: dedicated servers for
cs:go - yes
or
no?
I spoke to Chet Faliszek at Eurogamer about this. There will
not be dedicated servers that the public can run in the beta.
As some of you
may
know Valve are intending to introduce some sort of match
making system
- I
was told this will run on their own servers and these will be
the only servers available for the beta. I asked how it would
be possible to
have
competitive matches in the beta if you don't own the server
and hence
can't
set the password - I didn't get a very clear response but I
got the impression it would not be possible.
Fortunately there *will *be dedicated servers for the full
launch,
however
these will not be able to take part in the match making
system; that
will
continue to run on Valve's servers only.
Bear in mind that this was already over a month ago I was told
this,
things
change, my memory may have failed, I may have misheard etc.
But I
thought
I
should share.
Chris
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--
Kind regards,
*Saul Rennison*
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