"Working on/Testing the Linux dedicated servers for the beta."

https://twitter.com/#%21/csgo_dev/status/134392116574027776

Yay :-D

On Sun, Nov 20, 2011 at 12:37 PM, Roberto Omezzolli
<[email protected]> wrote:
> Well they would kill everything that made HL1 and HL2 that important, if
> they did not release fully dedicated servers. And I am not talking about
> those lame cod dedicated servers
>
> /Rob
>
>
> -----Ursprüngliche Nachricht-----
> Von: [email protected]
> [mailto:[email protected]] Im Auftrag von Valentin
> G.
> Gesendet: Samstag, 19. November 2011 17:24
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] Global Offensive Dedicated
>
> It would be no problem to only allow cross-play on official servers.
> And the beta is PC only anyway so this would not be a reason.
>
> I believe it would be very important to allow community hosted servers
> once the beta hits a certain scale. Of course when only a limited
> number of people have access to the beta it definitely makes sense to
> have the testing happen on the official servers.
>
> On Sat, Nov 19, 2011 at 4:23 PM, Saul Rennison <[email protected]>
> wrote:
>> Valid point. Would prefer crossplay+official servers than no crossplay and
>> unofficial. I'm sure they'll find a compromise that works for everyone.
>>
>> On Saturday, November 19, 2011, Russell Smith <[email protected]>
>> wrote:
>>> I was actually wondering if Valve would do this due to the cross platform
>> play.  Console players aren't used to the paradigm of dedicated servers
> run
>> by the community.  So it might reflect badly on Valve and the game if a
>> player joined a server and had to deal with some form of admin abuse, or
>> server mods through plugins.
>>>
>>> On 11/19/2011 3:17 AM, Saul Rennison wrote:
>>>>
>>>> That's ridiculous. Maybe registered servers have superseded this idea?
>>>>
>>>> On Saturday, November 19, 2011, Chris Strand<[email protected]>
>>>> wrote:
>>>>>
>>>>> Hey,
>>>>>
>>>>>> so please let us stay on target:   dedicated servers for cs:go - yes
> or
>>>>>
>>>>> no?
>>>>> I spoke to Chet Faliszek at Eurogamer about this. There will not be
>>>>> dedicated servers that the public can run in the beta. As some of you
>> may
>>>>> know Valve are intending to introduce some sort of match making system
>> - I
>>>>> was told this will run on their own servers and these will be the only
>>>>> servers available for the beta. I asked how it would be possible to
> have
>>>>> competitive matches in the beta if you don't own the server and hence
>>>>
>>>> can't
>>>>>
>>>>> set the password - I didn't get a very clear response but I got the
>>>>> impression it would not be possible.
>>>>>
>>>>> Fortunately there *will *be dedicated servers for the full launch,
>> however
>>>>> these will not be able to take part in the match making system; that
>> will
>>>>> continue to run on Valve's servers only.
>>>>>
>>>>> Bear in mind that this was already over a month ago I was told this,
>>>>
>>>> things
>>>>>
>>>>> change, my memory may have failed, I may have misheard etc. But I
>> thought
>>>>
>>>> I
>>>>>
>>>>> should share.
>>>>>
>>>>> Chris
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>
>>>> please visit:
>>>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> --
>>
>>
>> Kind regards,
>> *Saul Rennison*
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
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>
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