(Can we get points for BUYING saxtons? My server does some pretty neat
things sometimes)

http://www.youtube.com/watch?v=R58N6A-7pyc

That has to be worth something!

On Fri, Dec 16, 2011 at 11:30 AM, ics <[email protected]> wrote:

> System like that (listing the level in server browser) would only make new
> servers out there having hard time to find players, unless they rely on
> only valve maps (quickplay ones) and have some sort of small group the
> start the server up.
>
> I'd like to see good servers rewarded though, perhaps not much for the
> owners (yeah i'd like to have something too) but what might come through
> the "levels" to the players playing on that server - like free saxton gifts
> time to time or similiar. Of course on idle servers this would not be "ok"
> no matter how good they would be. Tough thing to invent a proper system
> that cannot be abused.
>
> -ics
>
> 16.12.2011 20:38, doc kirjoitti:
>
>  This.
>> Sounds.
>> AWESOME.
>>
>> I want to turn in my 1.5 million server points into all sorts of platinum
>> medals. I'd be willing to state my server is the best run server in the
>> HISTORY OF TEAM FORTRESS 2.
>>
>> On Thu, Dec 15, 2011 at 3:51 PM, Fletcher Dunn
>> <[email protected]>**wrote:
>>
>>  We are working on something like this.  The ability to "level" your game
>>> server account.  Certain benefits would only be given to servers with
>>> level
>>>
>>>> = N, etc.  Show the level in the server browser and give preferential
>>>>
>>> treatment, etc.  Get caught breaking the rules, and you lose your level,
>>> etc.
>>>
>>> -----Original Message-----
>>> From: 
>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>]
>>> On Behalf Of cladiron
>>> Sent: Thursday, December 15, 2011 3:39 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to
>>> auth
>>>
>>> I'm waiting on steam to implement the feature like the deal with the
>>> "halo"
>>> given to clients.
>>> This 1 would give a badge to the server operators that are staying
>>> consistent with in steams parameters . (of course they would have to have
>>> been registered with the quick play i guess) Placement of the server id
>>> owner badge would be on there steam profile.
>>> (good or bad, and would change  if the server were fix to steam
>>> standards)
>>>
>>> Server badge placement:
>>> This badge would be placed in the top left or right side of the MOTD
>>> frame.
>>> So when a client enters the server it's easily seen.
>>> If the clients leave due to the good or bad badge, then it would reflect
>>> on the server rank.
>>>
>>> Thoughts valve/steam ?
>>>
>>>
>>> On Thu, Dec 15, 2011 at 5:29 PM, lwf<[email protected]>  wrote:
>>>
>>>  At least he's serious and consistent about his role as one of the most
>>>> obnoxious and destructive people in the community. That takes
>>>> dedication.
>>>>
>>>> On Thu, Dec 15, 2011 at 00:53, doc<[email protected]>  wrote:
>>>>
>>>>> Holy crap not related to the topic but some people need to learn how
>>>>> to reply to emails or something that was like 10 pages long.
>>>>>
>>>>> On Wed, Dec 14, 2011 at 12:39 PM, Russell Smith
>>>>> <[email protected]>**wrote:
>>>>>
>>>>>  I'm still seeing occasional mass disconnects from this bug and I
>>>>>> don't have fake players or any other malicious plugins running.
>>>>>> Good to know you're on the case though and have it all figured out.
>>>>>>
>>>>>>
>>>>>> On 12/14/2011 10:32 AM, hasser css wrote:
>>>>>>
>>>>>>  14/12/2011 Laurenz Ruprecht sagt:
>>>>>>>
>>>>>>>  Hello Fletch,
>>>>>>>>
>>>>>>>> I love Valve so I hope this will help you and you can fix this bug.
>>>>>>>>
>>>>>>> Good
>>>>
>>>>> luck!
>>>>>>>>
>>>>>>>> Best regards,
>>>>>>>> Laurenz
>>>>>>>>
>>>>>>>>  If you love Valve so much, then why do you try to singlehandedly
>>>>>>> destroy its game with your fake-clients, server redirects, and
>>>>>>> pay-2-win bullshit?
>>>>>>>
>>>>>>> On topic, your no Steam login issues might also be happening due
>>>>>>> to your editing of the Steam network stack to give fake-clients.
>>>>>>> None of my clients have ever had no Steam login in months, except
>>>>>>> when they crash their client. Remove all your fake-players plugins
>>>>>>> and you will stop having no Steam login troubles :-)
>>>>>>>
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