I realy think that valve must disable most of the servers they run.

Would help communities mouch. And also make it possible to join a steam
group with ease. Then it would be more easy to promote new players to test
other maps.
On 17 Dec 2011 12:54, "ics" <[email protected]> wrote:

> The custom map servers we had also dried up pretty much after quickplay
> came around. First the other and then the other too. Sitting empty mostly
> while the quickplay ones (valve maps that eglible for it) were full almost
> 24/7 and some dats over week the night too. I had to change. Now it's not
> as fun as before because i never get to see most of the custom maps i used
> to like to play but i change some of them on weekly to rotation and some
> off from the rotation. Kind of rotate the custom map list so it's a
> compromise. Yes it's true that custom maps are not so much wanted and you
> can really see that when players quit. They are afraid of the new. Too bad.
>
> This also affects for the players who make those maps. If no servers run
> them, what ambition is there to make one? To get Valve pick their map up?
> That's a dream by anyone, but after doing couple, maybe three without that
> happening, the ambition dies or interests change.
>
> -ics
>
> 17.12.2011 13:35, Eli Witt kirjoitti:
>
>> We've shut two servers of ours down since quickplay for that exact reason.
>> There's been a marked drop in players (80% of our rotation were customs on
>> those two servers) and even with a squad of 8-12 regulars trying to seed
>> on
>> badwater, goldrush or dustbowl, we could be in there for an hour with zero
>> new players joining.
>>
>> Donations dried up completely so we simply stopped renting them. Our
>> quickplay server is still fairing slightly better, but only a little, and
>> we're forced to have the same crappy stock quickplay map rotation as every
>> other server in the world now because the instant you try to go to a
>> custom
>> map or even a vastly underplayed stock map, you can watch 70% of the
>> players disconnect on HLSW during the mapchange.
>>
>> It's frustrating, because it really does seem this quickplay button is
>> training these players to be lazy, and even more importantly it's showing
>> them there's only 4-6 maps in TF2, and I lost track of how many quality
>> custom maps we *used* to get to play.
>>
>>
>>
>> On Sat, Dec 17, 2011 at 4:28 AM, Robert Paulson<[email protected]>**
>> wrote:
>>
>>  I will have to agree with Dan. I believe even the quickplay system is
>>> having a negative effect on TF2. Quickplay is good for getting into a
>>> game quickly, but it is featured prominently as the first button on
>>> the screen so everyone clicks on it and never learns there are unique
>>> servers that aren't on there.
>>>
>>> Most people probably never stop using it because they probably assume
>>> the browser is just a manual way to pick the same servers available in
>>> quickplay. I am seeing swaths of 24 slot servers with default maps and
>>> respawn times filled all the time while some of my favorite servers
>>> that don't fit the quickplay standard (maps, slightly faster respawn
>>> times, larger slots) that used to be full at midnight now empty out 4
>>> hours earlier. Some of them are shutting down, and I find myself
>>> playing less and less TF2.
>>>
>>> It becomes very difficult to find servers that aren't a cookie cutter
>>> quickplay build because:
>>>
>>> 1. Players who have been weaned on quickplay probably never figure out
>>> alternative settings exist.
>>> 2. If they search through the browser, not only are there 4,000+
>>> servers to choose from, but these custom servers have to compete with
>>> the quickplay servers that are filled with even more players already.
>>> 3. More and more cookie-cutter quickplay servers are popping up
>>> because they are the only ones getting filled like before. No players
>>> = no donations.
>>>
>>> It is my humble opinion that quickplay is creating an unhealthy
>>> homogeneous selection of servers and players. The average player can
>>> only be entertained so much by the standard settings before they get
>>> bored of them, and instead of finding a customized server that suits
>>> their tastes, they quit the game without knowing about the
>>> alternatives. I believe this is why the number of TF2 players have
>>> dropped below CS:S and continued to decline until this recent update
>>> and impending winter break.
>>>
>>> On Fri, Dec 16, 2011 at 10:45 PM, dan<[email protected]>  wrote:
>>>
>>>> On 15/12/2011 23:51, Fletcher Dunn wrote:
>>>>
>>>>> We are working on something like this.  The ability to "level" your
>>>>> game
>>>>> server account.  Certain benefits would only be given to servers with
>>>>> level>= N, etc.  Show the level in the server browser and give
>>>>>
>>>> preferential
>>>
>>>> treatment, etc.  Get caught breaking the rules, and you lose your level,
>>>>> etc.
>>>>>
>>>>
>>>> With respect. Even without details, this sounds like a really, really
>>>> bad
>>>> idea tm.
>>>>
>>>> (Although I suppose if you collect 500 genius game polymaths in a
>>>>
>>> building
>>>
>>>> they'll soon see the solution to every problem is to create a game. You
>>>> probably can't get a coke from your canteen without solving a puzzle? :)
>>>>
>>> )
>>>
>>>> You only have to read the angst in the threads that the current server
>>>> reputation causes to see that.
>>>>
>>>> --
>>>> Dan.
>>>>
>>>>
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