Valve's stance on that has been stated a few times already. They have a
bunch of servers so that they can guarantee the quickplay button will
always have open and active servers for pubnubs to use, right now it's even
more pronounced because they normally put up a metric buttload more for
events like the Australian X-Mas and run them on <event map> so that the
featured map will be guaranteed the spotlight.



On Sat, Dec 17, 2011 at 7:00 AM, daniel jokiaho <[email protected]>wrote:

> I realy think that valve must disable most of the servers they run.
>
> Would help communities mouch. And also make it possible to join a steam
> group with ease. Then it would be more easy to promote new players to test
> other maps.
> On 17 Dec 2011 12:54, "ics" <[email protected]> wrote:
>
> > The custom map servers we had also dried up pretty much after quickplay
> > came around. First the other and then the other too. Sitting empty mostly
> > while the quickplay ones (valve maps that eglible for it) were full
> almost
> > 24/7 and some dats over week the night too. I had to change. Now it's not
> > as fun as before because i never get to see most of the custom maps i
> used
> > to like to play but i change some of them on weekly to rotation and some
> > off from the rotation. Kind of rotate the custom map list so it's a
> > compromise. Yes it's true that custom maps are not so much wanted and you
> > can really see that when players quit. They are afraid of the new. Too
> bad.
> >
> > This also affects for the players who make those maps. If no servers run
> > them, what ambition is there to make one? To get Valve pick their map up?
> > That's a dream by anyone, but after doing couple, maybe three without
> that
> > happening, the ambition dies or interests change.
> >
> > -ics
> >
> > 17.12.2011 13:35, Eli Witt kirjoitti:
> >
> >> We've shut two servers of ours down since quickplay for that exact
> reason.
> >> There's been a marked drop in players (80% of our rotation were customs
> on
> >> those two servers) and even with a squad of 8-12 regulars trying to seed
> >> on
> >> badwater, goldrush or dustbowl, we could be in there for an hour with
> zero
> >> new players joining.
> >>
> >> Donations dried up completely so we simply stopped renting them. Our
> >> quickplay server is still fairing slightly better, but only a little,
> and
> >> we're forced to have the same crappy stock quickplay map rotation as
> every
> >> other server in the world now because the instant you try to go to a
> >> custom
> >> map or even a vastly underplayed stock map, you can watch 70% of the
> >> players disconnect on HLSW during the mapchange.
> >>
> >> It's frustrating, because it really does seem this quickplay button is
> >> training these players to be lazy, and even more importantly it's
> showing
> >> them there's only 4-6 maps in TF2, and I lost track of how many quality
> >> custom maps we *used* to get to play.
> >>
> >>
> >>
> >> On Sat, Dec 17, 2011 at 4:28 AM, Robert Paulson<[email protected]
> >**
> >> wrote:
> >>
> >>  I will have to agree with Dan. I believe even the quickplay system is
> >>> having a negative effect on TF2. Quickplay is good for getting into a
> >>> game quickly, but it is featured prominently as the first button on
> >>> the screen so everyone clicks on it and never learns there are unique
> >>> servers that aren't on there.
> >>>
> >>> Most people probably never stop using it because they probably assume
> >>> the browser is just a manual way to pick the same servers available in
> >>> quickplay. I am seeing swaths of 24 slot servers with default maps and
> >>> respawn times filled all the time while some of my favorite servers
> >>> that don't fit the quickplay standard (maps, slightly faster respawn
> >>> times, larger slots) that used to be full at midnight now empty out 4
> >>> hours earlier. Some of them are shutting down, and I find myself
> >>> playing less and less TF2.
> >>>
> >>> It becomes very difficult to find servers that aren't a cookie cutter
> >>> quickplay build because:
> >>>
> >>> 1. Players who have been weaned on quickplay probably never figure out
> >>> alternative settings exist.
> >>> 2. If they search through the browser, not only are there 4,000+
> >>> servers to choose from, but these custom servers have to compete with
> >>> the quickplay servers that are filled with even more players already.
> >>> 3. More and more cookie-cutter quickplay servers are popping up
> >>> because they are the only ones getting filled like before. No players
> >>> = no donations.
> >>>
> >>> It is my humble opinion that quickplay is creating an unhealthy
> >>> homogeneous selection of servers and players. The average player can
> >>> only be entertained so much by the standard settings before they get
> >>> bored of them, and instead of finding a customized server that suits
> >>> their tastes, they quit the game without knowing about the
> >>> alternatives. I believe this is why the number of TF2 players have
> >>> dropped below CS:S and continued to decline until this recent update
> >>> and impending winter break.
> >>>
> >>> On Fri, Dec 16, 2011 at 10:45 PM, dan<[email protected]>  wrote:
> >>>
> >>>> On 15/12/2011 23:51, Fletcher Dunn wrote:
> >>>>
> >>>>> We are working on something like this.  The ability to "level" your
> >>>>> game
> >>>>> server account.  Certain benefits would only be given to servers with
> >>>>> level>= N, etc.  Show the level in the server browser and give
> >>>>>
> >>>> preferential
> >>>
> >>>> treatment, etc.  Get caught breaking the rules, and you lose your
> level,
> >>>>> etc.
> >>>>>
> >>>>
> >>>> With respect. Even without details, this sounds like a really, really
> >>>> bad
> >>>> idea tm.
> >>>>
> >>>> (Although I suppose if you collect 500 genius game polymaths in a
> >>>>
> >>> building
> >>>
> >>>> they'll soon see the solution to every problem is to create a game.
> You
> >>>> probably can't get a coke from your canteen without solving a puzzle?
> :)
> >>>>
> >>> )
> >>>
> >>>> You only have to read the angst in the threads that the current server
> >>>> reputation causes to see that.
> >>>>
> >>>> --
> >>>> Dan.
> >>>>
> >>>>
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