VALVE: Is there any updates on this? I would love to have it fixed without 
having to ask someone to code an extension to disable the precaching of MvM 
stuff. It still only happens on Surf.

> From: [email protected]
> To: [email protected]
> Date: Thu, 23 Aug 2012 21:33:24 +0200
> Subject: Re: [hlds_linux] Red X'es
> 
> 
> They seemed to work, but they didn't.
> 
> > Date: Thu, 23 Aug 2012 13:59:53 +0100
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [hlds_linux] Red X'es
> > 
> > Would you share the Stripper config you have for this?
> > 
> > Thursday, August 23, 2012, 1:02:12 PM, you wrote:
> > 
> > > I |think| I duct taped a fix for it, kinda. I used Stripper and
> > > removed the particle showing. Idk if it works, but I have gotten far
> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx
> > >> From: [email protected]
> > >> To: [email protected]
> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200
> > >> Subject: Re: [hlds_linux] Red X'es
> > 
> > 
> > >> This issue is still here.
> > 
> > >> > From: [email protected]
> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400
> > >> > To: [email protected]; [email protected]
> > >> > Subject: Re: [hlds_linux] Red X'es
> > >> > 
> > >> > "removing those clientside effects fixed the problem for both me, and
> > >> > everyone else playing on my server, oddly enough."
> > >> > 
> > >> > There's nothing odd about that at all, your TF2 client *is* the server 
> > >> > in
> > >> > this instance, so the server has different models than the clients 
> > >> > playing
> > >> > with you.
> > >> > 
> > >> > The server communicates the fact that the model has been replaced with 
> > >> > a
> > >> > 3rd party one to the other players, whos TF2 clients do not have this
> > >> > model. So they get a red X.
> > >> > 
> > >> > 
> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
> > >> > <[email protected]>wrote:
> > >> > 
> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what 
> > >> > > you
> > >> > > mean, just a simple clientside mod in tf/particles to change the 
> > >> > > muzzle
> > >> > > flash, along with a few other particle effects. Whenever I hosted a 
> > >> > > listen
> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a 
> > >> > > game.
> > >> > > removing those clientside effects fixed the problem for both me, and
> > >> > > everyone else playing on my server, oddly enough.
> > >> > >
> > >> > >
> > >> > >
> > >> > > ________________________________
> > >> > >  From: frog <[email protected]>
> > >> > > To: Half-Life dedicated Linux server mailing list <
> > >> > > [email protected]>
> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM
> > >> > > Subject: Re: [hlds_linux] Red X'es
> > >> > >
> > >> > > How did you remove the muzzle_flash particle effect? With stripper? 
> > >> > > If so
> > >> > > could you share the config entry for it?
> > >> > >
> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
> > >> > >
> > >> > > > Christian Briggs <[email protected]>
> > >> > > > I was getting this problem since the MVM update came up. any
> > >> > > > shotguns or pistols fired on the mvm maps created a cloud of of X's
> > >> > > > around my character. Any other map was fine. Removing the custom
> > >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if 
> > >> > > > you've
> > >> > > > got any custom particles, you might want to look into them.
> > >> > >
> > >> > >
> > >> > >
> > >> > > > ________________________________
> > >> > > >  From: ics <[email protected]>
> > >> > > > To: Half-Life dedicated Linux server mailing list
> > >> > > > <[email protected]>
> > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM
> > >> > > > Subject: Re: [hlds_linux] Red X'es
> > >> > > >
> > >> > > > Sounds like some missing effect or unsupported (that was previouslu
> > >> > > > supported damage type. Updating map trigger_hurt damage type will 
> > >> > > > fix it.
> > >> > >
> > >> > > > -ics
> > >> > > > ----- Alkuperäinen viesti -----
> > >> > > >> i see red X'es on saxton servers where hale jumps in the water 
> > >> > > >> with
> > >> > > hurt.
> > >> > > >> vsh_aperture map... dont know a sollution for it. But i would say 
> > >> > > >> it
> > >> > > >> might be map related.
> > >> > >
> > >> > > >> 2012/8/21 Michael Johansen <[email protected]>
> > >> > >
> > >> > > >> >
> > >> > > >> > Hi
> > >> > > >> > Wondering if Valve knows about this, whenever you shoot a 
> > >> > > >> > hitscan
> > >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es 
> > >> > > >> > appear, so
> > >> > > >> > far this has only happened on my Surf servers, and the only way 
> > >> > > >> > to fix
> > >> > > >> > it is to restart the server (changing map does not work). And 
> > >> > > >> > is there
> > >> > > >> > a way to fix it? I have tried removing all my plugins, unloading
> > >> > > >> > MetaMod and Stripper but no change.
> > >> > > >> >
> > >> > > >> > _______________________________________________
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> > >> > > >> > archives,
> > >> > > >> > please visit:
> > >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >> > > >> >
> > >> > > >> _______________________________________________
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> > >> > > >> archives,
> > >> > > >> please visit:
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> > >> > >
> > >> > > > _______________________________________________
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> > >> > > > archives,
> > >> > > please visit:
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> > >> > >
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> > 
> > 
> > 
> > 
> > -- 
> > Best regards,
> >  frog                            mailto:[email protected]
> > _______________________________________________
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