if you ever played gmod with some one that has a wepon that you do not
have, you would know that red x's means you are missing a file or too.

On Tue, Aug 28, 2012 at 1:32 AM, Michael Johansen <[email protected]> wrote:
>
> What's weird is that I even tested this on a fresh tf2 server install, does 
> nto happen on vanilla maps (valve maps) but I see it daily on my surf servers.
>> From: [email protected]
>> Date: Tue, 28 Aug 2012 01:20:33 -0700
>> To: [email protected]
>> Subject: Re: [hlds_linux] Red X'es
>>
>> While MvM may have made it more prominent in TF2, it didn't come with
>> that update. I've been seeing it since Pyromania, before that, all
>> seemed to be fine...
>>
>> http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/
>> Mirror: http://i.imgur.com/vd4ea.jpg
>>
>> This isn't my screenshot, rather one posted on our forums dating July
>> 22nd 2012. If you see the Pool of red off to the right that's roughly
>> 22x16 Vortigaunts (Player sized), it's a rather common occurrence.
>> Yes, it's rather distracting.
>>
>> Thanks,
>> Kyle.
>>
>> On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen <[email protected]> wrote:
>> >
>> > Its a issue with the damn MvM files, this happened after MvM. The 
>> > particles precache is full or something.
>> >
>> >> From: [email protected]
>> >> Date: Mon, 27 Aug 2012 19:52:13 -0700
>> >> To: [email protected]; [email protected]
>> >> Subject: Re: [hlds_linux] Red X'es
>> >>
>> >> Pretty sure it isn't any of those... Nothing installation wise has
>> >> changed on our server, yet the red X's appeared in CS:S 2 syncs ago.
>> >> Not that I can complain, but they're definitely present there as well.
>> >> We're not using Consistency or Pure.
>> >>
>> >> Thanks,
>> >> Kyle.
>> >>
>> >> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk <[email protected]> 
>> >> wrote:
>> >> >
>> >> >
>> >> > That is a issue of not hosting the models/skins etc (via whitelisting ).
>> >> >
>> >> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\
>> >> >
>> >> > That folder has one or more of the folders:
>> >> > ..\materials\
>> >> > ..\models\
>> >> > ..\particles\
>> >> > ..\scripts\
>> >> > ..\sound\
>> >> >
>> >> > Delete / move those and then start hosting.
>> >> >
>> >> >
>> >> >
>> >> >>________________________________
>> >> >> From: Tom McClellan <[email protected]>
>> >> >>To: Half-Life dedicated Linux server mailing list 
>> >> >><[email protected]>
>> >> >>Sent: Monday, 27 August 2012, 23:54
>> >> >>Subject: Re: [hlds_linux] Red X'es
>> >> >>
>> >> >>Do a clean install of your server and client, that should fix it. the
>> >> >>red x's are from missing files.
>> >> >>
>> >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen <[email protected]> 
>> >> >>wrote:
>> >> >>>
>> >> >>> VALVE: Is there any updates on this? I would love to have it fixed 
>> >> >>> without having to ask someone to code an extension to disable the 
>> >> >>> precaching of MvM stuff. It still only happens on Surf.
>> >> >>>
>> >> >>>> From: [email protected]
>> >> >>>> To: [email protected]
>> >> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200
>> >> >>>> Subject: Re: [hlds_linux] Red X'es
>> >> >>>>
>> >> >>>>
>> >> >>>> They seemed to work, but they didn't.
>> >> >>>>
>> >> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100
>> >> >>>> > From: [email protected]
>> >> >>>> > To: [email protected]
>> >> >>>> > Subject: Re: [hlds_linux] Red X'es
>> >> >>>> >
>> >> >>>> > Would you share the Stripper config you have for this?
>> >> >>>> >
>> >> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote:
>> >> >>>> >
>> >> >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and
>> >> >>>> > > removed the particle showing. Idk if it works, but I have gotten 
>> >> >>>> > > far
>> >> >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx
>> >> >>>> > >> From: [email protected]
>> >> >>>> > >> To: [email protected]
>> >> >>>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200
>> >> >>>> > >> Subject: Re: [hlds_linux] Red X'es
>> >> >>>> >
>> >> >>>> >
>> >> >>>> > >> This issue is still here.
>> >> >>>> >
>> >> >>>> > >> > From: [email protected]
>> >> >>>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400
>> >> >>>> > >> > To: [email protected]; [email protected]
>> >> >>>> > >> > Subject: Re: [hlds_linux] Red X'es
>> >> >>>> > >> >
>> >> >>>> > >> > "removing those clientside effects fixed the problem for both 
>> >> >>>> > >> > me, and
>> >> >>>> > >> > everyone else playing on my server, oddly enough."
>> >> >>>> > >> >
>> >> >>>> > >> > There's nothing odd about that at all, your TF2 client *is* 
>> >> >>>> > >> > the server in
>> >> >>>> > >> > this instance, so the server has different models than the 
>> >> >>>> > >> > clients playing
>> >> >>>> > >> > with you.
>> >> >>>> > >> >
>> >> >>>> > >> > The server communicates the fact that the model has been 
>> >> >>>> > >> > replaced with a
>> >> >>>> > >> > 3rd party one to the other players, whos TF2 clients do not 
>> >> >>>> > >> > have this
>> >> >>>> > >> > model. So they get a red X.
>> >> >>>> > >> >
>> >> >>>> > >> >
>> >> >>>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
>> >> >>>> > >> > <[email protected]>wrote:
>> >> >>>> > >> >
>> >> >>>> > >> > > It wasn't a Sourcemod plugin or anything like that, if 
>> >> >>>> > >> > > that's what you
>> >> >>>> > >> > > mean, just a simple clientside mod in tf/particles to 
>> >> >>>> > >> > > change the muzzle
>> >> >>>> > >> > > flash, along with a few other particle effects. Whenever I 
>> >> >>>> > >> > > hosted a listen
>> >> >>>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too 
>> >> >>>> > >> > > fun of a game.
>> >> >>>> > >> > > removing those clientside effects fixed the problem for 
>> >> >>>> > >> > > both me, and
>> >> >>>> > >> > > everyone else playing on my server, oddly enough.
>> >> >>>> > >> > >
>> >> >>>> > >> > >
>> >> >>>> > >> > >
>> >> >>>> > >> > > ________________________________
>> >> >>>> > >> > >  From: frog <[email protected]>
>> >> >>>> > >> > > To: Half-Life dedicated Linux server mailing list <
>> >> >>>> > >> > > [email protected]>
>> >> >>>> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM
>> >> >>>> > >> > > Subject: Re: [hlds_linux] Red X'es
>> >> >>>> > >> > >
>> >> >>>> > >> > > How did you remove the muzzle_flash particle effect? With 
>> >> >>>> > >> > > stripper? If so
>> >> >>>> > >> > > could you share the config entry for it?
>> >> >>>> > >> > >
>> >> >>>> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
>> >> >>>> > >> > >
>> >> >>>> > >> > > > Christian Briggs <[email protected]>
>> >> >>>> > >> > > > I was getting this problem since the MVM update came up. 
>> >> >>>> > >> > > > any
>> >> >>>> > >> > > > shotguns or pistols fired on the mvm maps created a cloud 
>> >> >>>> > >> > > > of of X's
>> >> >>>> > >> > > > around my character. Any other map was fine. Removing the 
>> >> >>>> > >> > > > custom
>> >> >>>> > >> > > > particle effect 'muzzle_flash' is what fixed it for me, 
>> >> >>>> > >> > > > so if you've
>> >> >>>> > >> > > > got any custom particles, you might want to look into 
>> >> >>>> > >> > > > them.
>> >> >>>> > >> > >
>> >> >>>> > >> > >
>> >> >>>> > >> > >
>> >> >>>> > >> > > > ________________________________
>> >> >>>> > >> > > >  From: ics <[email protected]>
>> >> >>>> > >> > > > To: Half-Life dedicated Linux server mailing list
>> >> >>>> > >> > > > <[email protected]>
>> >> >>>> > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM
>> >> >>>> > >> > > > Subject: Re: [hlds_linux] Red X'es
>> >> >>>> > >> > > >
>> >> >>>> > >> > > > Sounds like some missing effect or unsupported (that was 
>> >> >>>> > >> > > > previouslu
>> >> >>>> > >> > > > supported damage type. Updating map trigger_hurt damage 
>> >> >>>> > >> > > > type will fix it.
>> >> >>>> > >> > >
>> >> >>>> > >> > > > -ics
>> >> >>>> > >> > > > ----- Alkuperäinen viesti -----
>> >> >>>> > >> > > >> i see red X'es on saxton servers where hale jumps in the 
>> >> >>>> > >> > > >> water with
>> >> >>>> > >> > > hurt.
>> >> >>>> > >> > > >> vsh_aperture map... dont know a sollution for it. But i 
>> >> >>>> > >> > > >> would say it
>> >> >>>> > >> > > >> might be map related.
>> >> >>>> > >> > >
>> >> >>>> > >> > > >> 2012/8/21 Michael Johansen <[email protected]>
>> >> >>>> > >> > >
>> >> >>>> > >> > > >> >
>> >> >>>> > >> > > >> > Hi
>> >> >>>> > >> > > >> > Wondering if Valve knows about this, whenever you 
>> >> >>>> > >> > > >> > shoot a hitscan
>> >> >>>> > >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red 
>> >> >>>> > >> > > >> > X'es appear, so
>> >> >>>> > >> > > >> > far this has only happened on my Surf servers, and the 
>> >> >>>> > >> > > >> > only way to fix
>> >> >>>> > >> > > >> > it is to restart the server (changing map does not 
>> >> >>>> > >> > > >> > work). And is there
>> >> >>>> > >> > > >> > a way to fix it? I have tried removing all my plugins, 
>> >> >>>> > >> > > >> > unloading
>> >> >>>> > >> > > >> > MetaMod and Stripper but no change.
>> >> >>>> > >> > > >> >
>> >> >>>> > >> > > >> > _______________________________________________
>> >> >>>> > >> > > >> > To unsubscribe, edit your list preferences, or view 
>> >> >>>> > >> > > >> > the list archives,
>> >> >>>> > >> > > >> > please visit:
>> >> >>>> > >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >> > > >> >
>> >> >>>> > >> > > >> _______________________________________________
>> >> >>>> > >> > > >> To unsubscribe, edit your list preferences, or view the 
>> >> >>>> > >> > > >> list archives,
>> >> >>>> > >> > > >> please visit:
>> >> >>>> > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >> > >
>> >> >>>> > >> > > > _______________________________________________
>> >> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the 
>> >> >>>> > >> > > > list archives,
>> >> >>>> > >> > > please visit:
>> >> >>>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >> > > > _______________________________________________
>> >> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the 
>> >> >>>> > >> > > > list archives,
>> >> >>>> > >> > > please visit:
>> >> >>>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >> > > _______________________________________________
>> >> >>>> > >> > > To unsubscribe, edit your list preferences, or view the 
>> >> >>>> > >> > > list archives,
>> >> >>>> > >> > > please visit:
>> >> >>>> > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >> > > _______________________________________________
>> >> >>>> > >> > > To unsubscribe, edit your list preferences, or view the 
>> >> >>>> > >> > > list archives,
>> >> >>>> > >> > > please visit:
>> >> >>>> > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >> > >
>> >> >>>> > >> > _______________________________________________
>> >> >>>> > >> > To unsubscribe, edit your list preferences, or view the list 
>> >> >>>> > >> > archives, please visit:
>> >> >>>> > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >>
>> >> >>>> > >> _______________________________________________
>> >> >>>> > >> To unsubscribe, edit your list preferences, or view the list 
>> >> >>>> > >> archives, please visit:
>> >> >>>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> > >
>> >> >>>> > > _______________________________________________
>> >> >>>> > > To unsubscribe, edit your list preferences, or view the list 
>> >> >>>> > > archives, please visit:
>> >> >>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>> >
>> >> >>>> >
>> >> >>>> >
>> >> >>>> >
>> >> >>>> > --
>> >> >>>> > Best regards,
>> >> >>>> >  frog                            mailto:[email protected]
>> >> >>>> > _______________________________________________
>> >> >>>> > To unsubscribe, edit your list preferences, or view the list 
>> >> >>>> > archives, please visit:
>> >> >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>>
>> >> >>>> _______________________________________________
>> >> >>>> To unsubscribe, edit your list preferences, or view the list 
>> >> >>>> archives, please visit:
>> >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>>
>> >> >>> _______________________________________________
>> >> >>> To unsubscribe, edit your list preferences, or view the list 
>> >> >>> archives, please visit:
>> >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>
>> >> >>_______________________________________________
>> >> >>To unsubscribe, edit your list preferences, or view the list archives, 
>> >> >>please visit:
>> >> >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >> >>
>> >> >>
>> >> >>
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list archives, 
>> >> > please visit:
>> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives, 
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> _______________________________________________
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> visit:
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