if you ever played gmod with some one that has a wepon that you do not have, you would know that red x's means you are missing a file or too.
On Tue, Aug 28, 2012 at 1:32 AM, Michael Johansen <[email protected]> wrote: > > What's weird is that I even tested this on a fresh tf2 server install, does > nto happen on vanilla maps (valve maps) but I see it daily on my surf servers. >> From: [email protected] >> Date: Tue, 28 Aug 2012 01:20:33 -0700 >> To: [email protected] >> Subject: Re: [hlds_linux] Red X'es >> >> While MvM may have made it more prominent in TF2, it didn't come with >> that update. I've been seeing it since Pyromania, before that, all >> seemed to be fine... >> >> http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/ >> Mirror: http://i.imgur.com/vd4ea.jpg >> >> This isn't my screenshot, rather one posted on our forums dating July >> 22nd 2012. If you see the Pool of red off to the right that's roughly >> 22x16 Vortigaunts (Player sized), it's a rather common occurrence. >> Yes, it's rather distracting. >> >> Thanks, >> Kyle. >> >> On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen <[email protected]> wrote: >> > >> > Its a issue with the damn MvM files, this happened after MvM. The >> > particles precache is full or something. >> > >> >> From: [email protected] >> >> Date: Mon, 27 Aug 2012 19:52:13 -0700 >> >> To: [email protected]; [email protected] >> >> Subject: Re: [hlds_linux] Red X'es >> >> >> >> Pretty sure it isn't any of those... Nothing installation wise has >> >> changed on our server, yet the red X's appeared in CS:S 2 syncs ago. >> >> Not that I can complain, but they're definitely present there as well. >> >> We're not using Consistency or Pure. >> >> >> >> Thanks, >> >> Kyle. >> >> >> >> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk <[email protected]> >> >> wrote: >> >> > >> >> > >> >> > That is a issue of not hosting the models/skins etc (via whitelisting ). >> >> > >> >> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ >> >> > >> >> > That folder has one or more of the folders: >> >> > ..\materials\ >> >> > ..\models\ >> >> > ..\particles\ >> >> > ..\scripts\ >> >> > ..\sound\ >> >> > >> >> > Delete / move those and then start hosting. >> >> > >> >> > >> >> > >> >> >>________________________________ >> >> >> From: Tom McClellan <[email protected]> >> >> >>To: Half-Life dedicated Linux server mailing list >> >> >><[email protected]> >> >> >>Sent: Monday, 27 August 2012, 23:54 >> >> >>Subject: Re: [hlds_linux] Red X'es >> >> >> >> >> >>Do a clean install of your server and client, that should fix it. the >> >> >>red x's are from missing files. >> >> >> >> >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen <[email protected]> >> >> >>wrote: >> >> >>> >> >> >>> VALVE: Is there any updates on this? I would love to have it fixed >> >> >>> without having to ask someone to code an extension to disable the >> >> >>> precaching of MvM stuff. It still only happens on Surf. >> >> >>> >> >> >>>> From: [email protected] >> >> >>>> To: [email protected] >> >> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200 >> >> >>>> Subject: Re: [hlds_linux] Red X'es >> >> >>>> >> >> >>>> >> >> >>>> They seemed to work, but they didn't. >> >> >>>> >> >> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100 >> >> >>>> > From: [email protected] >> >> >>>> > To: [email protected] >> >> >>>> > Subject: Re: [hlds_linux] Red X'es >> >> >>>> > >> >> >>>> > Would you share the Stripper config you have for this? >> >> >>>> > >> >> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: >> >> >>>> > >> >> >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and >> >> >>>> > > removed the particle showing. Idk if it works, but I have gotten >> >> >>>> > > far >> >> >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx >> >> >>>> > >> From: [email protected] >> >> >>>> > >> To: [email protected] >> >> >>>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 >> >> >>>> > >> Subject: Re: [hlds_linux] Red X'es >> >> >>>> > >> >> >>>> > >> >> >>>> > >> This issue is still here. >> >> >>>> > >> >> >>>> > >> > From: [email protected] >> >> >>>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 >> >> >>>> > >> > To: [email protected]; [email protected] >> >> >>>> > >> > Subject: Re: [hlds_linux] Red X'es >> >> >>>> > >> > >> >> >>>> > >> > "removing those clientside effects fixed the problem for both >> >> >>>> > >> > me, and >> >> >>>> > >> > everyone else playing on my server, oddly enough." >> >> >>>> > >> > >> >> >>>> > >> > There's nothing odd about that at all, your TF2 client *is* >> >> >>>> > >> > the server in >> >> >>>> > >> > this instance, so the server has different models than the >> >> >>>> > >> > clients playing >> >> >>>> > >> > with you. >> >> >>>> > >> > >> >> >>>> > >> > The server communicates the fact that the model has been >> >> >>>> > >> > replaced with a >> >> >>>> > >> > 3rd party one to the other players, whos TF2 clients do not >> >> >>>> > >> > have this >> >> >>>> > >> > model. So they get a red X. >> >> >>>> > >> > >> >> >>>> > >> > >> >> >>>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs >> >> >>>> > >> > <[email protected]>wrote: >> >> >>>> > >> > >> >> >>>> > >> > > It wasn't a Sourcemod plugin or anything like that, if >> >> >>>> > >> > > that's what you >> >> >>>> > >> > > mean, just a simple clientside mod in tf/particles to >> >> >>>> > >> > > change the muzzle >> >> >>>> > >> > > flash, along with a few other particle effects. Whenever I >> >> >>>> > >> > > hosted a listen >> >> >>>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too >> >> >>>> > >> > > fun of a game. >> >> >>>> > >> > > removing those clientside effects fixed the problem for >> >> >>>> > >> > > both me, and >> >> >>>> > >> > > everyone else playing on my server, oddly enough. >> >> >>>> > >> > > >> >> >>>> > >> > > >> >> >>>> > >> > > >> >> >>>> > >> > > ________________________________ >> >> >>>> > >> > > From: frog <[email protected]> >> >> >>>> > >> > > To: Half-Life dedicated Linux server mailing list < >> >> >>>> > >> > > [email protected]> >> >> >>>> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM >> >> >>>> > >> > > Subject: Re: [hlds_linux] Red X'es >> >> >>>> > >> > > >> >> >>>> > >> > > How did you remove the muzzle_flash particle effect? With >> >> >>>> > >> > > stripper? If so >> >> >>>> > >> > > could you share the config entry for it? >> >> >>>> > >> > > >> >> >>>> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: >> >> >>>> > >> > > >> >> >>>> > >> > > > Christian Briggs <[email protected]> >> >> >>>> > >> > > > I was getting this problem since the MVM update came up. >> >> >>>> > >> > > > any >> >> >>>> > >> > > > shotguns or pistols fired on the mvm maps created a cloud >> >> >>>> > >> > > > of of X's >> >> >>>> > >> > > > around my character. Any other map was fine. Removing the >> >> >>>> > >> > > > custom >> >> >>>> > >> > > > particle effect 'muzzle_flash' is what fixed it for me, >> >> >>>> > >> > > > so if you've >> >> >>>> > >> > > > got any custom particles, you might want to look into >> >> >>>> > >> > > > them. >> >> >>>> > >> > > >> >> >>>> > >> > > >> >> >>>> > >> > > >> >> >>>> > >> > > > ________________________________ >> >> >>>> > >> > > > From: ics <[email protected]> >> >> >>>> > >> > > > To: Half-Life dedicated Linux server mailing list >> >> >>>> > >> > > > <[email protected]> >> >> >>>> > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM >> >> >>>> > >> > > > Subject: Re: [hlds_linux] Red X'es >> >> >>>> > >> > > > >> >> >>>> > >> > > > Sounds like some missing effect or unsupported (that was >> >> >>>> > >> > > > previouslu >> >> >>>> > >> > > > supported damage type. Updating map trigger_hurt damage >> >> >>>> > >> > > > type will fix it. >> >> >>>> > >> > > >> >> >>>> > >> > > > -ics >> >> >>>> > >> > > > ----- Alkuperäinen viesti ----- >> >> >>>> > >> > > >> i see red X'es on saxton servers where hale jumps in the >> >> >>>> > >> > > >> water with >> >> >>>> > >> > > hurt. >> >> >>>> > >> > > >> vsh_aperture map... dont know a sollution for it. But i >> >> >>>> > >> > > >> would say it >> >> >>>> > >> > > >> might be map related. >> >> >>>> > >> > > >> >> >>>> > >> > > >> 2012/8/21 Michael Johansen <[email protected]> >> >> >>>> > >> > > >> >> >>>> > >> > > >> > >> >> >>>> > >> > > >> > Hi >> >> >>>> > >> > > >> > Wondering if Valve knows about this, whenever you >> >> >>>> > >> > > >> > shoot a hitscan >> >> >>>> > >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red >> >> >>>> > >> > > >> > X'es appear, so >> >> >>>> > >> > > >> > far this has only happened on my Surf servers, and the >> >> >>>> > >> > > >> > only way to fix >> >> >>>> > >> > > >> > it is to restart the server (changing map does not >> >> >>>> > >> > > >> > work). And is there >> >> >>>> > >> > > >> > a way to fix it? I have tried removing all my plugins, >> >> >>>> > >> > > >> > unloading >> >> >>>> > >> > > >> > MetaMod and Stripper but no change. >> >> >>>> > >> > > >> > >> >> >>>> > >> > > >> > _______________________________________________ >> >> >>>> > >> > > >> > To unsubscribe, edit your list preferences, or view >> >> >>>> > >> > > >> > the list archives, >> >> >>>> > >> > > >> > please visit: >> >> >>>> > >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> > > >> > >> >> >>>> > >> > > >> _______________________________________________ >> >> >>>> > >> > > >> To unsubscribe, edit your list preferences, or view the >> >> >>>> > >> > > >> list archives, >> >> >>>> > >> > > >> please visit: >> >> >>>> > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> > > >> >> >>>> > >> > > > _______________________________________________ >> >> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the >> >> >>>> > >> > > > list archives, >> >> >>>> > >> > > please visit: >> >> >>>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> > > > _______________________________________________ >> >> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the >> >> >>>> > >> > > > list archives, >> >> >>>> > >> > > please visit: >> >> >>>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> > > _______________________________________________ >> >> >>>> > >> > > To unsubscribe, edit your list preferences, or view the >> >> >>>> > >> > > list archives, >> >> >>>> > >> > > please visit: >> >> >>>> > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> > > _______________________________________________ >> >> >>>> > >> > > To unsubscribe, edit your list preferences, or view the >> >> >>>> > >> > > list archives, >> >> >>>> > >> > > please visit: >> >> >>>> > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> > > >> >> >>>> > >> > _______________________________________________ >> >> >>>> > >> > To unsubscribe, edit your list preferences, or view the list >> >> >>>> > >> > archives, please visit: >> >> >>>> > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> >> >> >>>> > >> _______________________________________________ >> >> >>>> > >> To unsubscribe, edit your list preferences, or view the list >> >> >>>> > >> archives, please visit: >> >> >>>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > > >> >> >>>> > > _______________________________________________ >> >> >>>> > > To unsubscribe, edit your list preferences, or view the list >> >> >>>> > > archives, please visit: >> >> >>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> > >> >> >>>> > >> >> >>>> > >> >> >>>> > >> >> >>>> > -- >> >> >>>> > Best regards, >> >> >>>> > frog mailto:[email protected] >> >> >>>> > _______________________________________________ >> >> >>>> > To unsubscribe, edit your list preferences, or view the list >> >> >>>> > archives, please visit: >> >> >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>>> >> >> >>>> _______________________________________________ >> >> >>>> To unsubscribe, edit your list preferences, or view the list >> >> >>>> archives, please visit: >> >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >>> >> >> >>> _______________________________________________ >> >> >>> To unsubscribe, edit your list preferences, or view the list >> >> >>> archives, please visit: >> >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> >> >> >>_______________________________________________ >> >> >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >>please visit: >> >> >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> >> >> >> >> >> >> >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list archives, >> >> > please visit: >> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

