Do a clean install of your server and client, that should fix it. the
red x's are from missing files.

On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen <[email protected]> wrote:
>
> VALVE: Is there any updates on this? I would love to have it fixed without 
> having to ask someone to code an extension to disable the precaching of MvM 
> stuff. It still only happens on Surf.
>
>> From: [email protected]
>> To: [email protected]
>> Date: Thu, 23 Aug 2012 21:33:24 +0200
>> Subject: Re: [hlds_linux] Red X'es
>>
>>
>> They seemed to work, but they didn't.
>>
>> > Date: Thu, 23 Aug 2012 13:59:53 +0100
>> > From: [email protected]
>> > To: [email protected]
>> > Subject: Re: [hlds_linux] Red X'es
>> >
>> > Would you share the Stripper config you have for this?
>> >
>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote:
>> >
>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and
>> > > removed the particle showing. Idk if it works, but I have gotten far
>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx
>> > >> From: [email protected]
>> > >> To: [email protected]
>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200
>> > >> Subject: Re: [hlds_linux] Red X'es
>> >
>> >
>> > >> This issue is still here.
>> >
>> > >> > From: [email protected]
>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400
>> > >> > To: [email protected]; [email protected]
>> > >> > Subject: Re: [hlds_linux] Red X'es
>> > >> >
>> > >> > "removing those clientside effects fixed the problem for both me, and
>> > >> > everyone else playing on my server, oddly enough."
>> > >> >
>> > >> > There's nothing odd about that at all, your TF2 client *is* the 
>> > >> > server in
>> > >> > this instance, so the server has different models than the clients 
>> > >> > playing
>> > >> > with you.
>> > >> >
>> > >> > The server communicates the fact that the model has been replaced 
>> > >> > with a
>> > >> > 3rd party one to the other players, whos TF2 clients do not have this
>> > >> > model. So they get a red X.
>> > >> >
>> > >> >
>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
>> > >> > <[email protected]>wrote:
>> > >> >
>> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what 
>> > >> > > you
>> > >> > > mean, just a simple clientside mod in tf/particles to change the 
>> > >> > > muzzle
>> > >> > > flash, along with a few other particle effects. Whenever I hosted a 
>> > >> > > listen
>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of 
>> > >> > > a game.
>> > >> > > removing those clientside effects fixed the problem for both me, and
>> > >> > > everyone else playing on my server, oddly enough.
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > > ________________________________
>> > >> > >  From: frog <[email protected]>
>> > >> > > To: Half-Life dedicated Linux server mailing list <
>> > >> > > [email protected]>
>> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM
>> > >> > > Subject: Re: [hlds_linux] Red X'es
>> > >> > >
>> > >> > > How did you remove the muzzle_flash particle effect? With stripper? 
>> > >> > > If so
>> > >> > > could you share the config entry for it?
>> > >> > >
>> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
>> > >> > >
>> > >> > > > Christian Briggs <[email protected]>
>> > >> > > > I was getting this problem since the MVM update came up. any
>> > >> > > > shotguns or pistols fired on the mvm maps created a cloud of of 
>> > >> > > > X's
>> > >> > > > around my character. Any other map was fine. Removing the custom
>> > >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if 
>> > >> > > > you've
>> > >> > > > got any custom particles, you might want to look into them.
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > > > ________________________________
>> > >> > > >  From: ics <[email protected]>
>> > >> > > > To: Half-Life dedicated Linux server mailing list
>> > >> > > > <[email protected]>
>> > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM
>> > >> > > > Subject: Re: [hlds_linux] Red X'es
>> > >> > > >
>> > >> > > > Sounds like some missing effect or unsupported (that was 
>> > >> > > > previouslu
>> > >> > > > supported damage type. Updating map trigger_hurt damage type will 
>> > >> > > > fix it.
>> > >> > >
>> > >> > > > -ics
>> > >> > > > ----- Alkuperäinen viesti -----
>> > >> > > >> i see red X'es on saxton servers where hale jumps in the water 
>> > >> > > >> with
>> > >> > > hurt.
>> > >> > > >> vsh_aperture map... dont know a sollution for it. But i would 
>> > >> > > >> say it
>> > >> > > >> might be map related.
>> > >> > >
>> > >> > > >> 2012/8/21 Michael Johansen <[email protected]>
>> > >> > >
>> > >> > > >> >
>> > >> > > >> > Hi
>> > >> > > >> > Wondering if Valve knows about this, whenever you shoot a 
>> > >> > > >> > hitscan
>> > >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es 
>> > >> > > >> > appear, so
>> > >> > > >> > far this has only happened on my Surf servers, and the only 
>> > >> > > >> > way to fix
>> > >> > > >> > it is to restart the server (changing map does not work). And 
>> > >> > > >> > is there
>> > >> > > >> > a way to fix it? I have tried removing all my plugins, 
>> > >> > > >> > unloading
>> > >> > > >> > MetaMod and Stripper but no change.
>> > >> > > >> >
>> > >> > > >> > _______________________________________________
>> > >> > > >> > To unsubscribe, edit your list preferences, or view the list 
>> > >> > > >> > archives,
>> > >> > > >> > please visit:
>> > >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >> > > >> >
>> > >> > > >> _______________________________________________
>> > >> > > >> To unsubscribe, edit your list preferences, or view the list 
>> > >> > > >> archives,
>> > >> > > >> please visit:
>> > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >> > >
>> > >> > > > _______________________________________________
>> > >> > > > To unsubscribe, edit your list preferences, or view the list 
>> > >> > > > archives,
>> > >> > > please visit:
>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >> > > > _______________________________________________
>> > >> > > > To unsubscribe, edit your list preferences, or view the list 
>> > >> > > > archives,
>> > >> > > please visit:
>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >> > > _______________________________________________
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>> > >> > > archives,
>> > >> > > please visit:
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>> > >> > > _______________________________________________
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>> > >> > > please visit:
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>> > >> > >
>> > >> > _______________________________________________
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>> > >> > archives, please visit:
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>> > >>
>> > >> _______________________________________________
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>> > >> please visit:
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>> > >
>> > > _______________________________________________
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>> > > please visit:
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>> >
>> >
>> >
>> >
>> > --
>> > Best regards,
>> >  frog                            mailto:[email protected]
>> > _______________________________________________
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>> > please visit:
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>>
>> _______________________________________________
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>
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