While MvM may have made it more prominent in TF2, it didn't come with
that update. I've been seeing it since Pyromania, before that, all
seemed to be fine...

http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/
Mirror: http://i.imgur.com/vd4ea.jpg

This isn't my screenshot, rather one posted on our forums dating July
22nd 2012. If you see the Pool of red off to the right that's roughly
22x16 Vortigaunts (Player sized), it's a rather common occurrence.
Yes, it's rather distracting.

Thanks,
Kyle.

On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen <[email protected]> wrote:
>
> Its a issue with the damn MvM files, this happened after MvM. The particles 
> precache is full or something.
>
>> From: [email protected]
>> Date: Mon, 27 Aug 2012 19:52:13 -0700
>> To: [email protected]; [email protected]
>> Subject: Re: [hlds_linux] Red X'es
>>
>> Pretty sure it isn't any of those... Nothing installation wise has
>> changed on our server, yet the red X's appeared in CS:S 2 syncs ago.
>> Not that I can complain, but they're definitely present there as well.
>> We're not using Consistency or Pure.
>>
>> Thanks,
>> Kyle.
>>
>> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk <[email protected]> 
>> wrote:
>> >
>> >
>> > That is a issue of not hosting the models/skins etc (via whitelisting ).
>> >
>> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\
>> >
>> > That folder has one or more of the folders:
>> > ..\materials\
>> > ..\models\
>> > ..\particles\
>> > ..\scripts\
>> > ..\sound\
>> >
>> > Delete / move those and then start hosting.
>> >
>> >
>> >
>> >>________________________________
>> >> From: Tom McClellan <[email protected]>
>> >>To: Half-Life dedicated Linux server mailing list 
>> >><[email protected]>
>> >>Sent: Monday, 27 August 2012, 23:54
>> >>Subject: Re: [hlds_linux] Red X'es
>> >>
>> >>Do a clean install of your server and client, that should fix it. the
>> >>red x's are from missing files.
>> >>
>> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen <[email protected]> wrote:
>> >>>
>> >>> VALVE: Is there any updates on this? I would love to have it fixed 
>> >>> without having to ask someone to code an extension to disable the 
>> >>> precaching of MvM stuff. It still only happens on Surf.
>> >>>
>> >>>> From: [email protected]
>> >>>> To: [email protected]
>> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200
>> >>>> Subject: Re: [hlds_linux] Red X'es
>> >>>>
>> >>>>
>> >>>> They seemed to work, but they didn't.
>> >>>>
>> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100
>> >>>> > From: [email protected]
>> >>>> > To: [email protected]
>> >>>> > Subject: Re: [hlds_linux] Red X'es
>> >>>> >
>> >>>> > Would you share the Stripper config you have for this?
>> >>>> >
>> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote:
>> >>>> >
>> >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and
>> >>>> > > removed the particle showing. Idk if it works, but I have gotten far
>> >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx
>> >>>> > >> From: [email protected]
>> >>>> > >> To: [email protected]
>> >>>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200
>> >>>> > >> Subject: Re: [hlds_linux] Red X'es
>> >>>> >
>> >>>> >
>> >>>> > >> This issue is still here.
>> >>>> >
>> >>>> > >> > From: [email protected]
>> >>>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400
>> >>>> > >> > To: [email protected]; [email protected]
>> >>>> > >> > Subject: Re: [hlds_linux] Red X'es
>> >>>> > >> >
>> >>>> > >> > "removing those clientside effects fixed the problem for both 
>> >>>> > >> > me, and
>> >>>> > >> > everyone else playing on my server, oddly enough."
>> >>>> > >> >
>> >>>> > >> > There's nothing odd about that at all, your TF2 client *is* the 
>> >>>> > >> > server in
>> >>>> > >> > this instance, so the server has different models than the 
>> >>>> > >> > clients playing
>> >>>> > >> > with you.
>> >>>> > >> >
>> >>>> > >> > The server communicates the fact that the model has been 
>> >>>> > >> > replaced with a
>> >>>> > >> > 3rd party one to the other players, whos TF2 clients do not have 
>> >>>> > >> > this
>> >>>> > >> > model. So they get a red X.
>> >>>> > >> >
>> >>>> > >> >
>> >>>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
>> >>>> > >> > <[email protected]>wrote:
>> >>>> > >> >
>> >>>> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's 
>> >>>> > >> > > what you
>> >>>> > >> > > mean, just a simple clientside mod in tf/particles to change 
>> >>>> > >> > > the muzzle
>> >>>> > >> > > flash, along with a few other particle effects. Whenever I 
>> >>>> > >> > > hosted a listen
>> >>>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too 
>> >>>> > >> > > fun of a game.
>> >>>> > >> > > removing those clientside effects fixed the problem for both 
>> >>>> > >> > > me, and
>> >>>> > >> > > everyone else playing on my server, oddly enough.
>> >>>> > >> > >
>> >>>> > >> > >
>> >>>> > >> > >
>> >>>> > >> > > ________________________________
>> >>>> > >> > >  From: frog <[email protected]>
>> >>>> > >> > > To: Half-Life dedicated Linux server mailing list <
>> >>>> > >> > > [email protected]>
>> >>>> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM
>> >>>> > >> > > Subject: Re: [hlds_linux] Red X'es
>> >>>> > >> > >
>> >>>> > >> > > How did you remove the muzzle_flash particle effect? With 
>> >>>> > >> > > stripper? If so
>> >>>> > >> > > could you share the config entry for it?
>> >>>> > >> > >
>> >>>> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
>> >>>> > >> > >
>> >>>> > >> > > > Christian Briggs <[email protected]>
>> >>>> > >> > > > I was getting this problem since the MVM update came up. any
>> >>>> > >> > > > shotguns or pistols fired on the mvm maps created a cloud of 
>> >>>> > >> > > > of X's
>> >>>> > >> > > > around my character. Any other map was fine. Removing the 
>> >>>> > >> > > > custom
>> >>>> > >> > > > particle effect 'muzzle_flash' is what fixed it for me, so 
>> >>>> > >> > > > if you've
>> >>>> > >> > > > got any custom particles, you might want to look into them.
>> >>>> > >> > >
>> >>>> > >> > >
>> >>>> > >> > >
>> >>>> > >> > > > ________________________________
>> >>>> > >> > > >  From: ics <[email protected]>
>> >>>> > >> > > > To: Half-Life dedicated Linux server mailing list
>> >>>> > >> > > > <[email protected]>
>> >>>> > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM
>> >>>> > >> > > > Subject: Re: [hlds_linux] Red X'es
>> >>>> > >> > > >
>> >>>> > >> > > > Sounds like some missing effect or unsupported (that was 
>> >>>> > >> > > > previouslu
>> >>>> > >> > > > supported damage type. Updating map trigger_hurt damage type 
>> >>>> > >> > > > will fix it.
>> >>>> > >> > >
>> >>>> > >> > > > -ics
>> >>>> > >> > > > ----- Alkuperäinen viesti -----
>> >>>> > >> > > >> i see red X'es on saxton servers where hale jumps in the 
>> >>>> > >> > > >> water with
>> >>>> > >> > > hurt.
>> >>>> > >> > > >> vsh_aperture map... dont know a sollution for it. But i 
>> >>>> > >> > > >> would say it
>> >>>> > >> > > >> might be map related.
>> >>>> > >> > >
>> >>>> > >> > > >> 2012/8/21 Michael Johansen <[email protected]>
>> >>>> > >> > >
>> >>>> > >> > > >> >
>> >>>> > >> > > >> > Hi
>> >>>> > >> > > >> > Wondering if Valve knows about this, whenever you shoot a 
>> >>>> > >> > > >> > hitscan
>> >>>> > >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es 
>> >>>> > >> > > >> > appear, so
>> >>>> > >> > > >> > far this has only happened on my Surf servers, and the 
>> >>>> > >> > > >> > only way to fix
>> >>>> > >> > > >> > it is to restart the server (changing map does not work). 
>> >>>> > >> > > >> > And is there
>> >>>> > >> > > >> > a way to fix it? I have tried removing all my plugins, 
>> >>>> > >> > > >> > unloading
>> >>>> > >> > > >> > MetaMod and Stripper but no change.
>> >>>> > >> > > >> >
>> >>>> > >> > > >> > _______________________________________________
>> >>>> > >> > > >> > To unsubscribe, edit your list preferences, or view the 
>> >>>> > >> > > >> > list archives,
>> >>>> > >> > > >> > please visit:
>> >>>> > >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >> > > >> >
>> >>>> > >> > > >> _______________________________________________
>> >>>> > >> > > >> To unsubscribe, edit your list preferences, or view the 
>> >>>> > >> > > >> list archives,
>> >>>> > >> > > >> please visit:
>> >>>> > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >> > >
>> >>>> > >> > > > _______________________________________________
>> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the list 
>> >>>> > >> > > > archives,
>> >>>> > >> > > please visit:
>> >>>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >> > > > _______________________________________________
>> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the list 
>> >>>> > >> > > > archives,
>> >>>> > >> > > please visit:
>> >>>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >> > > _______________________________________________
>> >>>> > >> > > To unsubscribe, edit your list preferences, or view the list 
>> >>>> > >> > > archives,
>> >>>> > >> > > please visit:
>> >>>> > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >> > > _______________________________________________
>> >>>> > >> > > To unsubscribe, edit your list preferences, or view the list 
>> >>>> > >> > > archives,
>> >>>> > >> > > please visit:
>> >>>> > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >> > >
>> >>>> > >> > _______________________________________________
>> >>>> > >> > To unsubscribe, edit your list preferences, or view the list 
>> >>>> > >> > archives, please visit:
>> >>>> > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >>
>> >>>> > >> _______________________________________________
>> >>>> > >> To unsubscribe, edit your list preferences, or view the list 
>> >>>> > >> archives, please visit:
>> >>>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> > >
>> >>>> > > _______________________________________________
>> >>>> > > To unsubscribe, edit your list preferences, or view the list 
>> >>>> > > archives, please visit:
>> >>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>> >
>> >>>> >
>> >>>> >
>> >>>> >
>> >>>> > --
>> >>>> > Best regards,
>> >>>> >  frog                            mailto:[email protected]
>> >>>> > _______________________________________________
>> >>>> > To unsubscribe, edit your list preferences, or view the list 
>> >>>> > archives, please visit:
>> >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list archives, 
>> >>>> please visit:
>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list archives, 
>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>> >>_______________________________________________
>> >>To unsubscribe, edit your list preferences, or view the list archives, 
>> >>please visit:
>> >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives, 
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> _______________________________________________
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> visit:
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