Its a issue with the damn MvM files, this happened after MvM. The particles 
precache is full or something.

> From: [email protected]
> Date: Mon, 27 Aug 2012 19:52:13 -0700
> To: [email protected]; [email protected]
> Subject: Re: [hlds_linux] Red X'es
> 
> Pretty sure it isn't any of those... Nothing installation wise has
> changed on our server, yet the red X's appeared in CS:S 2 syncs ago.
> Not that I can complain, but they're definitely present there as well.
> We're not using Consistency or Pure.
> 
> Thanks,
> Kyle.
> 
> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk <[email protected]> wrote:
> >
> >
> > That is a issue of not hosting the models/skins etc (via whitelisting ).
> >
> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\
> >
> > That folder has one or more of the folders:
> > ..\materials\
> > ..\models\
> > ..\particles\
> > ..\scripts\
> > ..\sound\
> >
> > Delete / move those and then start hosting.
> >
> >
> >
> >>________________________________
> >> From: Tom McClellan <[email protected]>
> >>To: Half-Life dedicated Linux server mailing list 
> >><[email protected]>
> >>Sent: Monday, 27 August 2012, 23:54
> >>Subject: Re: [hlds_linux] Red X'es
> >>
> >>Do a clean install of your server and client, that should fix it. the
> >>red x's are from missing files.
> >>
> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen <[email protected]> wrote:
> >>>
> >>> VALVE: Is there any updates on this? I would love to have it fixed 
> >>> without having to ask someone to code an extension to disable the 
> >>> precaching of MvM stuff. It still only happens on Surf.
> >>>
> >>>> From: [email protected]
> >>>> To: [email protected]
> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200
> >>>> Subject: Re: [hlds_linux] Red X'es
> >>>>
> >>>>
> >>>> They seemed to work, but they didn't.
> >>>>
> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100
> >>>> > From: [email protected]
> >>>> > To: [email protected]
> >>>> > Subject: Re: [hlds_linux] Red X'es
> >>>> >
> >>>> > Would you share the Stripper config you have for this?
> >>>> >
> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote:
> >>>> >
> >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and
> >>>> > > removed the particle showing. Idk if it works, but I have gotten far
> >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx
> >>>> > >> From: [email protected]
> >>>> > >> To: [email protected]
> >>>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200
> >>>> > >> Subject: Re: [hlds_linux] Red X'es
> >>>> >
> >>>> >
> >>>> > >> This issue is still here.
> >>>> >
> >>>> > >> > From: [email protected]
> >>>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400
> >>>> > >> > To: [email protected]; [email protected]
> >>>> > >> > Subject: Re: [hlds_linux] Red X'es
> >>>> > >> >
> >>>> > >> > "removing those clientside effects fixed the problem for both me, 
> >>>> > >> > and
> >>>> > >> > everyone else playing on my server, oddly enough."
> >>>> > >> >
> >>>> > >> > There's nothing odd about that at all, your TF2 client *is* the 
> >>>> > >> > server in
> >>>> > >> > this instance, so the server has different models than the 
> >>>> > >> > clients playing
> >>>> > >> > with you.
> >>>> > >> >
> >>>> > >> > The server communicates the fact that the model has been replaced 
> >>>> > >> > with a
> >>>> > >> > 3rd party one to the other players, whos TF2 clients do not have 
> >>>> > >> > this
> >>>> > >> > model. So they get a red X.
> >>>> > >> >
> >>>> > >> >
> >>>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
> >>>> > >> > <[email protected]>wrote:
> >>>> > >> >
> >>>> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's 
> >>>> > >> > > what you
> >>>> > >> > > mean, just a simple clientside mod in tf/particles to change 
> >>>> > >> > > the muzzle
> >>>> > >> > > flash, along with a few other particle effects. Whenever I 
> >>>> > >> > > hosted a listen
> >>>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun 
> >>>> > >> > > of a game.
> >>>> > >> > > removing those clientside effects fixed the problem for both 
> >>>> > >> > > me, and
> >>>> > >> > > everyone else playing on my server, oddly enough.
> >>>> > >> > >
> >>>> > >> > >
> >>>> > >> > >
> >>>> > >> > > ________________________________
> >>>> > >> > >  From: frog <[email protected]>
> >>>> > >> > > To: Half-Life dedicated Linux server mailing list <
> >>>> > >> > > [email protected]>
> >>>> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM
> >>>> > >> > > Subject: Re: [hlds_linux] Red X'es
> >>>> > >> > >
> >>>> > >> > > How did you remove the muzzle_flash particle effect? With 
> >>>> > >> > > stripper? If so
> >>>> > >> > > could you share the config entry for it?
> >>>> > >> > >
> >>>> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
> >>>> > >> > >
> >>>> > >> > > > Christian Briggs <[email protected]>
> >>>> > >> > > > I was getting this problem since the MVM update came up. any
> >>>> > >> > > > shotguns or pistols fired on the mvm maps created a cloud of 
> >>>> > >> > > > of X's
> >>>> > >> > > > around my character. Any other map was fine. Removing the 
> >>>> > >> > > > custom
> >>>> > >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if 
> >>>> > >> > > > you've
> >>>> > >> > > > got any custom particles, you might want to look into them.
> >>>> > >> > >
> >>>> > >> > >
> >>>> > >> > >
> >>>> > >> > > > ________________________________
> >>>> > >> > > >  From: ics <[email protected]>
> >>>> > >> > > > To: Half-Life dedicated Linux server mailing list
> >>>> > >> > > > <[email protected]>
> >>>> > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM
> >>>> > >> > > > Subject: Re: [hlds_linux] Red X'es
> >>>> > >> > > >
> >>>> > >> > > > Sounds like some missing effect or unsupported (that was 
> >>>> > >> > > > previouslu
> >>>> > >> > > > supported damage type. Updating map trigger_hurt damage type 
> >>>> > >> > > > will fix it.
> >>>> > >> > >
> >>>> > >> > > > -ics
> >>>> > >> > > > ----- Alkuperäinen viesti -----
> >>>> > >> > > >> i see red X'es on saxton servers where hale jumps in the 
> >>>> > >> > > >> water with
> >>>> > >> > > hurt.
> >>>> > >> > > >> vsh_aperture map... dont know a sollution for it. But i 
> >>>> > >> > > >> would say it
> >>>> > >> > > >> might be map related.
> >>>> > >> > >
> >>>> > >> > > >> 2012/8/21 Michael Johansen <[email protected]>
> >>>> > >> > >
> >>>> > >> > > >> >
> >>>> > >> > > >> > Hi
> >>>> > >> > > >> > Wondering if Valve knows about this, whenever you shoot a 
> >>>> > >> > > >> > hitscan
> >>>> > >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es 
> >>>> > >> > > >> > appear, so
> >>>> > >> > > >> > far this has only happened on my Surf servers, and the 
> >>>> > >> > > >> > only way to fix
> >>>> > >> > > >> > it is to restart the server (changing map does not work). 
> >>>> > >> > > >> > And is there
> >>>> > >> > > >> > a way to fix it? I have tried removing all my plugins, 
> >>>> > >> > > >> > unloading
> >>>> > >> > > >> > MetaMod and Stripper but no change.
> >>>> > >> > > >> >
> >>>> > >> > > >> > _______________________________________________
> >>>> > >> > > >> > To unsubscribe, edit your list preferences, or view the 
> >>>> > >> > > >> > list archives,
> >>>> > >> > > >> > please visit:
> >>>> > >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>> > >> > > >> >
> >>>> > >> > > >> _______________________________________________
> >>>> > >> > > >> To unsubscribe, edit your list preferences, or view the list 
> >>>> > >> > > >> archives,
> >>>> > >> > > >> please visit:
> >>>> > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>> > >> > >
> >>>> > >> > > > _______________________________________________
> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the list 
> >>>> > >> > > > archives,
> >>>> > >> > > please visit:
> >>>> > >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>> > >> > > > _______________________________________________
> >>>> > >> > > > To unsubscribe, edit your list preferences, or view the list 
> >>>> > >> > > > archives,
> >>>> > >> > > please visit:
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> >>>> > >> > > _______________________________________________
> >>>> > >> > > To unsubscribe, edit your list preferences, or view the list 
> >>>> > >> > > archives,
> >>>> > >> > > please visit:
> >>>> > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>> > >> > > _______________________________________________
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> >>>> > >> > > archives,
> >>>> > >> > > please visit:
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> >>>> > >> > >
> >>>> > >> > _______________________________________________
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> >>>> > >>
> >>>> > >> _______________________________________________
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> >>>> > >
> >>>> > > _______________________________________________
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> >>>> >
> >>>> >
> >>>> >
> >>>> >
> >>>> > --
> >>>> > Best regards,
> >>>> >  frog                            mailto:[email protected]
> >>>> > _______________________________________________
> >>>> > To unsubscribe, edit your list preferences, or view the list archives, 
> >>>> > please visit:
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> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>
> >>_______________________________________________
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> >>please visit:
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> >>
> >>
> >>
> > _______________________________________________
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> > please visit:
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> 
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