I always felt that TF2 was meant to be silly. For instance, the Scout
knows he's in a video game, not very serious if you ask me
Also I discovered that the number of people you need in a server is 10.
On 27/10/2012 11:57 AM, doc wrote:
Yeah and what's the deal with getting candy for health I wish Valve would
take the game a little more seriously!!!
On Sat, Oct 27, 2012 at 11:11 AM, Maavrik <[email protected]> wrote:
That's exactly what I was going for Dan. Get a group of friends and then
go at Merasmus.
I decided to try one public matchmaking server, but there were 3 screaming
kids on it, and it was quite unbearable. I'm pretty sure, however,
Merasmus is not supposed to make sense. Forcing everyone to stand facing
the other team, and doing the halloween taunt while Merasmus screams
"DANCE, DANCE!" isn't really all that serious. When someone on that one pub
server killed me, there was a pumpkin that he picked up on the killcam, and
I never saw one after that. I have no idea how to get to skull island, but
it probably has to do with killing Merasmus.
Once again thanks for your help.
On 27/10/2012 1:38 AM, dan wrote:
On 27/10/2012 08:03, Maavrik wrote:
Alright, thanks for your help Dan.
Well I wouldn't hold your breath, seems like a bit of a non-event TBH.
The ideas for capping the point make no sense. big head / little head?
There are no head shots anyway
for the vast majority of the classes and weapons. Ideas like crits and
uber? When both sides get them at the same time are pretty pointless.
Is this a bug? Surely only the capping team was supposed to get the card
effects?
None of the pub servers I've tried have been good enough to kill the boss
and I've not seen any items or anything
resembling going to skull island etc. The rest of the time it's the
shambles that koth is (please do the next event so it isn't koth based)
Dialling back the fun all for the sake of the economy? Meh, I'd much
prefer to just buy a game and play it with the fun included - do we really
care about some
halfwits collection of buds being devalued? Or even paying to play it
(you have the ticket idea) but the economy results in removing the fun from
the game artifically
- it might give jobs for fleeing Greek economists but aside from that
not a great idea :-(
Worse thing for a company that is customer focused is to realise you're
no longer a customer if you use their product and that they have no
way of paying for TF2 if your interest is in playing it. Valve have
effectively stopped selling games :(
All in all, not the best tf2 experience I've ever had (not the least the
couple of times I tried the matchmaking and got on a server
with 32 players and premium accounts and so on being getting lucky - not
Valve's fault, but if these people cheated with the client they would have
been banned
permanently years ago, it's not like they are different people running
these servers)
It might be more fun later with an organised go at it.
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