Then create a filter in your email and stop blaming us for the
conversation. Hell make another email account just for this email list.


On , PolyQuad wrote: 

> You are definitely not alone on this....
> 
>
-----Original Message-----
> From:
[email protected]
>
[mailto:[email protected]] On Behalf Of HWDOMD
>
Sent: Thursday, November 15, 2012 4:48 PM
> To: 'Half-Life dedicated
Linux server mailing list'
> Subject: Re: [hlds_linux] Running a
Halloween Server
> 
> Can this discussion be held somewhere else? Like
the forum, where it's
> supposed to be?
> 
> This isn't the place for it
and I'm getting a little sick of having my inbox
> filled with your
petty bullshit back and forth about nothing. I'm pretty
> sure I'm not
alone in this. 
> 
> -----Original Message-----
> From:
[email protected]
>
[mailto:[email protected]] On Behalf Of dan
>
Sent: Thursday, November 15, 2012 4:04 PM
> To: Half-Life dedicated
Linux server mailing list
> Subject: Re: [hlds_linux] Running a
Halloween Server
> 
> On 15/11/2012 20:21, Rudy Bleeker wrote:
> 
>> I
hope I speak for most people when I say that I don't see the problem
here. If you don't like to play King of the Hill, then don't play on
servers with KOTH maps in their rotation.
> 
> I do like to play KOTH
occasionally. It's not the worse game mode put it
> that way.
> 
> But
on the map they changed that you couldn't really do that. I think the
>
first Halloween event did koth - and did it in such a way that running
>
around killing people generally worked - in fact, was made part of it
-
> hence yes, to me it would have made more sense to pick a different
game mode
> this time but it was moot anyway given the, imo bad decision
to make these
> bonuses like uber and crits apply to both teams.
> 
>
But I've already said that and I'm not repeating everything because
you
> didn't read it :-)
> 
> Again, things were not really free, that's
a misnomer (perhaps it's worth
> noting that if Valve's whole modus
operandi is to take feedback from its
> customers, and you think you're
not paying for anything then you should
> realise that this just means
you aren't their customer.
> 
> Hence if you really are "speaking for
most people" none of what we say
> counts, does it? :-)
> 
> They are
developing and updating their games to cater for the people that do
>
pay. Hence one of my points, I'd much prefer - I'd far prefer - a game
that
> had something I wanted to buy in it and that was therefore
targeted at
> people who want to play it rather than people who clearly
don't.
> 
> You can't keep saying "it's free", when all you're really
saying is "other
> people are paying for TF2, not us, and Valve change
the game to get their
> money rather than ours"
> 
> I cannot (as I also
think I pointed out too) really play the game as I
> always have -
that's another point I made (although for a while, shortly
> after F2P,
as I said on this list at the time, TF2 was actually far, far
> better
than it ever was, even at launch in 2007 when it was new and fresh.
> 
>
Perhaps simply because of the numbers and the myriad servers to pick
from
> and in spite of the general TF2 communities rather asinine and
ugly reaction
> to the new players - and their continuing use of the
term "F2P" to be
> derogatory.
> 
> It's even more ironic that you keep
parroting how the game is "free" 
> given the rather hostile reaction
>
a lot of F2P people received because they supposedly hadn't paid.
> 
>
Evidently, it's not the most logical community in existence.
> 
> In a
lot of ways sheer numbers hid the worst issues with the changes they
>
made prior to the game going F2P and I suppose MvM has just made them
>
obvious again, whilst being, imo, nowhere near as good as it could have
been
> in terms of difficulty and skill required and in terms of the
number of
> people needed to play it.
> 
> For years I've have 2 PCs
here, with 2 copies of many of Valve games. 
> Now we've got 3 - and yes
it sucks that
> most of Valves games don't cater for 2 or 3 players
albeit it's not so bad
> for some of them, because you can at least
start the game and get all the
> mechanics to trigger with 3 people.
When modes appear that are stymied for
> no other reason to spite gamers
and reward scumbags then it sucks.
> 
> I know I can join a 6v6 or 12v12
server - and I've played thousands of hours
> doing just that, but I
don't see why I shouldn't be able to play on a LAN -
> with family and
friends, simply in order to let credit card thieves launder
> money in
TF2 by purchasing keys or to steal accounts and scam gamers.
> 
> if the
reason for that is "it's free" then charge me money - let me buy a
>
"Sod the traders" ticket in the store that enables me to play the mode
until
> I win. That's what MvM does (although with the people here who
seem to think
> they "speak for most people" insisting it's all free I
imagine they haven't
> spent any time or money on these tickets
themselves)
> 
> I couldn't really give a crap if there is or isn't an
item at the end of a
> round. We're not at the stage where we're getting
the beginning of the round
> yet.
> 
> If anything Halloween could have
been a couple of weeks where sheer numbers
> worked but imo it didn't.
>
So far from being "just one week" when things aren't "normal" it could
have
> been 2 really good weeks when it was better because it wasn't
what is
> currently normal.
> 
> --
> Dan
> 
>
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-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



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