It's not a fix, but a workaround. While it works for CS:S and probably every other game, on TF2 (Randomizer) users have problems. There's still threading bugs that can be fixed, and the hack I did probably provokes them. As well to this, there is probably a more elegant way to correct the problem, but I get months of uptime now, and maps are playable again. Provided I don't miss to many frames, things are cool. The method of releasing was probably my bad, at the time I just wanted to help others (Anyone running a server) with the same problem I was having daily.
Thanks, Kyle. On Sun, Dec 23, 2012 at 12:11 PM, Essay Tew Phaun <[email protected]> wrote: > This is the part where we say "Well, looks like Valve will need to fix it > then" and this post gets lost or buried and never addressed. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

