It's not a fix, but a workaround. While it works for CS:S and probably
every other game, on TF2 (Randomizer) users have problems. There's still
threading bugs that can be fixed, and the hack I did probably provokes
them. As well to this, there is probably a more elegant way to correct the
problem, but I get months of uptime now, and maps are playable again.
Provided I don't miss to many frames, things are cool. The method of
releasing was probably my bad, at the time I just wanted to help others
(Anyone running a server) with the same problem I was having daily.

Thanks,
Kyle.


On Sun, Dec 23, 2012 at 12:11 PM, Essay Tew Phaun <[email protected]> wrote:

> This is the part where we say "Well, looks like Valve will need to fix it
> then" and this post gets lost or buried and never addressed.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to