There is no fix. There is limited mount of edicts out there and making the game over 24 slot server or using some plugins that create extra entities will cause the edicts to fill up and crash the server.

Maps generally have under 1400 dynamic entities (limit is 2047), on top of that goes all items, rockets, etc dynamic entities that are generated on the fly. The more players there are, the more entities there are. Thats why larger servers and plugin heavy ones will crash first. I haven't seen a crash for ages on my servers but my own client crashes every 2-4 maps and always on mapchange. Though i run only 24 slot servers these days on TF2, so i won't go over the limit that easily.

-ics

23.12.2012 21:27, Erik-jan Riemers kirjoitti:
I have it from time to time, even on stock maps. It is something I cannot
fix , there is no real fix for it either.

There is however a setting that you can say that if it occurs, it will
restart the server or change maps (to get back to normal) cannot recall
the settings 1.2.3. but I usually set it to changelevel so that if it
occurs its better than having all the clients enduring a crash.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Essay Tew
Phaun
Sent: zondag 23 december 2012 17:59
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Engine error: ED_Alloc: no free edicts

Just had a crash with this and I don't ever remember having a crash
because of running out of edicts before. Anyone else experience this
lately?
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