Of course - but if you have a certain size of backpack on your back that
you can carry, it's not easy to add extra weight without making it too
heavy.
What i'm trying to say is, there are certain limits and going over them
will cause issues somewhere, propably way more than now. Source engine
has it's limits (especially when it comes down to memory usage) and
currently if you see edicts error, those are being hit. Making them
bigger is something that Source2 will fix propably address but i believe
it's impossible to priovide a workaround on current engine by Valve.
Your options are lowering edicts count by less players, running less
entity heavy maps or decreasing extra plugins that generate entities,
even temporarely ones.
-ics
23.12.2012 23:50, Essay Tew Phaun kirjoitti:
As long as a 32 player server can be set without "hacks" any issues that
arise should still be fixed.
On Sun, Dec 23, 2012 at 4:05 PM, ics <[email protected]> wrote:
There is no fix. There is limited mount of edicts out there and making the
game over 24 slot server or using some plugins that create extra entities
will cause the edicts to fill up and crash the server.
Maps generally have under 1400 dynamic entities (limit is 2047), on top of
that goes all items, rockets, etc dynamic entities that are generated on
the fly. The more players there are, the more entities there are. Thats why
larger servers and plugin heavy ones will crash first. I haven't seen a
crash for ages on my servers but my own client crashes every 2-4 maps and
always on mapchange. Though i run only 24 slot servers these days on TF2,
so i won't go over the limit that easily.
-ics
23.12.2012 21:27, Erik-jan Riemers kirjoitti:
I have it from time to time, even on stock maps. It is something I cannot
fix , there is no real fix for it either.
There is however a setting that you can say that if it occurs, it will
restart the server or change maps (to get back to normal) cannot recall
the settings 1.2.3. but I usually set it to changelevel so that if it
occurs its better than having all the clients enduring a crash.
-----Original Message-----
From:
hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
[mailto:hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
On Behalf Of Essay Tew
Phaun
Sent: zondag 23 december 2012 17:59
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Engine error: ED_Alloc: no free edicts
Just had a crash with this and I don't ever remember having a crash
because of running out of edicts before. Anyone else experience this
lately?
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