As long as a 32 player server can be set without "hacks" any issues that
arise should still be fixed.

On Sun, Dec 23, 2012 at 4:05 PM, ics <[email protected]> wrote:

> There is no fix. There is limited mount of edicts out there and making the
> game over 24 slot server or using some plugins that create extra entities
> will cause the edicts to fill up and crash the server.
>
> Maps generally have under 1400 dynamic entities (limit is 2047), on top of
> that goes all items, rockets, etc dynamic entities that are generated on
> the fly. The more players there are, the more entities there are. Thats why
> larger servers and plugin heavy ones will crash first. I haven't seen a
> crash for ages on my servers but my own client crashes every 2-4 maps and
> always on mapchange. Though i run only 24 slot servers these days on TF2,
> so i won't go over the limit that easily.
>
> -ics
>
> 23.12.2012 21:27, Erik-jan Riemers kirjoitti:
>
>  I have it from time to time, even on stock maps. It is something I cannot
>> fix , there is no real fix for it either.
>>
>> There is however a setting that you can say that if it occurs, it will
>> restart the server or change maps (to get back to normal) cannot recall
>> the settings 1.2.3. but I usually set it to changelevel so that if it
>> occurs its better than having all the clients enduring a crash.
>>
>> -----Original Message-----
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
>> [mailto:hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
>> On Behalf Of Essay Tew
>> Phaun
>> Sent: zondag 23 december 2012 17:59
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] Engine error: ED_Alloc: no free edicts
>>
>> Just had a crash with this and I don't ever remember having a crash
>> because of running out of edicts before. Anyone else experience this
>> lately?
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>
>
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