Can we get a TF2 Sync?

On Sun, Dec 23, 2012 at 3:25 PM, Kyle Sanderson <[email protected]> wrote:

> It's not a fix, but a workaround. While it works for CS:S and probably
> every other game, on TF2 (Randomizer) users have problems. There's still
> threading bugs that can be fixed, and the hack I did probably provokes
> them. As well to this, there is probably a more elegant way to correct the
> problem, but I get months of uptime now, and maps are playable again.
> Provided I don't miss to many frames, things are cool. The method of
> releasing was probably my bad, at the time I just wanted to help others
> (Anyone running a server) with the same problem I was having daily.
>
> Thanks,
> Kyle.
>
>
> On Sun, Dec 23, 2012 at 12:11 PM, Essay Tew Phaun <[email protected]>
> wrote:
>
> > This is the part where we say "Well, looks like Valve will need to fix it
> > then" and this post gets lost or buried and never addressed.
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