So only because it isn't available directly2you they shouldn't implement
it? Real freethinker here. 50 years? Yea, in 50 years what should an ipv4
addr. cost? Unpayable in 50 years, at least for us.


2013/5/31 Sam Newsome (Rizla) <ri...@tmfgaming.com>

> I'm with BT and have IPv6
>
> I believe IPv4 is being phased out in 2014? or thats its EOL
>
> -Rizla
>
>
> On 30/05/2013 22:20, lee bailey wrote:
>
>> I cant see British Telecom implementing ipv6 for a VERY long time, they
>> are
>> stuck in the 80s
>>
>>
>> On Thu, May 30, 2013 at 9:48 PM, Aridane Manuel Ojeda Sánchez <
>> pcdriv...@gmail.com> wrote:
>>
>>  Remind Fletcher Dunn on December 28 to comunícate it :)
>>>
>>> Maybe we believe to be true...
>>>
>>>
>>> El jueves, 30 de mayo de 2013, Mart-Jan Reeuwijk escribió:
>>>
>>>  Its a joke, I missed that there was no update last night, so I made some
>>>> up for things I've been missing for a long time:
>>>>
>>>> Source Engine and Team Fortress 2 Changes
>>>> - Fixed recorded demo video export to various video formats (AVI, h264).
>>>> - Fixed broken Replay downloads on clientside not working.
>>>> - Removed requirements to have QuickTime installed when using Replay
>>>>
>>> video
>>>
>>>> recording to TGA + WAV.
>>>> - Added killfeed to Replay.
>>>> - Added cl_autorecord, a automatic demo recording convar, which saves
>>>> demo's and in a separate text file with the same name the exact ticks
>>>> the
>>>> kills / assists / deaths / respawns / dominations happened. Those are
>>>>
>>> saved
>>>
>>>> to \tf\autorecord\ This to support competitive play and video
>>>> promotions.
>>>> Auto deletes these after cl_autorecord_cleanup_time in days.
>>>> - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
>>>> cards (nvMcJohn is AWOL for 2 weeks now).
>>>> - Fixed mouselag for vertical sync
>>>> - Set new rate defaults and locked them down to:
>>>>    - rate 80000
>>>>    - cl_cmdrate 66
>>>>    - cl_updaterate 66
>>>>    - cl_interp "0.040"
>>>>    - cl_interp_ratio 2
>>>> - Upgraded to DirectX 11, dropped support for DX7 & DX8
>>>> - Implemented IPv6 after a project of 20 years, finally implemented.
>>>> - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
>>>> - We now promise to keep stuff working, fix it directly when we break it
>>>> instead of letting it lying about for years.
>>>> - Improved parser to not accept convars feeded with "+" signs etc.
>>>> - Fixed everything:
>>>> http://forums.steampowered.**com/forums/showthread.php?**t020620<http://forums.steampowered.com/forums/showthread.php?t020620>and
>>>>
>>>>  https://docs.google.com/**document/pub?id=**
>>> RgEtYCsqdpFdbWPMNqNJIZngSbUUCC**tSQ03AuHrcBE<https://docs.google.com/document/pub?id=RgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE>
>>>
>>>  - Added LoD to all weapons and hats, lowered the highest polycount on
>>>>
>>> each
>>>
>>>> with 10%.
>>>> - All items which have bugs will not be able to be equipped till it is
>>>> fixed, this to help motivate the team to fix it.
>>>> - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and
>>>> still have a K:D ratio of 10:1. (basically: flames don't go out anymore
>>>>
>>> by
>>>
>>>> various means, upgraded pyro with Napalm instead of normal gasoline)
>>>>
>>>> Sync to other Source Engine games next week.
>>>>
>>>> Announcement to begin work on Open Source Engine 3 (x64 quad core and
>>>> higher only), for future titles:
>>>> - Half Life 3
>>>> - Left 4 Dead 3
>>>> - Team Fortress 3
>>>> - DoD:s 3
>>>> - CS 3
>>>> etc.
>>>> ______________________________**_________________
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>>>> please visit:
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>>>>
>>>>  ______________________________**_________________
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>>> please visit:
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>>>
>>>
>
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