Does anyone have examples of such servers, because I havent seen many.

On Tue, Jun 18, 2013 at 1:47 PM, Gordon Reynolds <
[email protected]> wrote:

> I would keep using the default respawn times because it makes a huge
> difference in map balance?
>
> Why is this even a question, have you ever tried to balance a map for TF2,
> or any game with respawn waves, or are you one of those people who, upon
> dying, frantically just clicks their mouse in a silent building rage in
> some attempt to spawn faster?
>
>
> On Tue, Jun 18, 2013 at 1:43 PM, DontWannaName! <[email protected]
> >wrote:
>
> > No I blame you invalid protocol, thats the most logical assumption.
> >
> >
> > On Tue, Jun 18, 2013 at 1:40 PM, Invalid Protocol <
> > [email protected]> wrote:
> >
> > > Let's assume that there's no quickplay rule regarding respawn times, or
> > > even
> > > better, let's assume that there's no quickplay at all. What would you
> do?
> > > :)
> > > You would still use the default respawn times or you would mod the
> > > server(s)
> > > to have faster / instant respawn?
> > >
> > > My opinion is that many are using now the default respawn times only
> > > because
> > > Valve said so, not because they think that players want this. You
> should
> > > blame Valve for adding stupid rules, not the "malicious" server
> > operators.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of ics
> > > Sent: Tuesday, June 18, 2013 9:42 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Policy of Truth: Respawn Times
> > >
> > > I can understand players frustration regarding respawn times, since
> they
> > > want to play, not wait for to play. Arena doesn't get much love due to
> > > this. But the regular player doesn't understand that maps do not work
> as
> > > they should witn such respawn that they expect.
> > >
> > > Also I just think it's unfair for other people who run servers to have
> > > these servers that have instant or faster spawn in quiickplay cycle
> > > along with the rest of us.
> > >
> > > -ics
> > >
> > > Gordon Reynolds kirjoitti:
> > > > I can see respawntimes are a hard one to easily verify, you have to
> > join
> > > > the server yourself, and most new users have no concept of what a
> > "normal
> > > > respawn" time is. I cannot tell you how many times I've seen people
> > type
> > > > something along the lines of, "wtf is with this respawn, 20 seconds?
> > I'm
> > > > out" and then just leave.
> > > >
> > > >
> > > > On Tue, Jun 18, 2013 at 11:27 AM, ics <[email protected]> wrote:
> > > >
> > > >> Last time i checked, nearly a month ago, there were several
> > communities
> > > >> having multiple servers that modified respawn times. Either very
> fast
> > or
> > > >> instant. They all were in quickplay participants. I checked and
> > reported
> > > >> each one of them. I'm not sure if they are along anymore or has
> > someone
> > > >> actually gone through reports and removed the servers from quickplay
> > > >> through penalty ban.
> > > >>
> > > >> -ics
> > > >>
> > > >> Michael Johansen kirjoitti:
> > > >>
> > > >>   I don't know whether the plugins are fixed, but I know of many
> > people
> > > >>> that are not subscribed to this list, and are running an old
> version
> > of
> > > >>> some plugin released on AM a couple of months ago which does not
> add
> > > the
> > > >>> tags required. I know the plugin authors have added this feature
> now,
> > > but
> > > >>> who knows, people might not be watching the forums for new plugins
> as
> > > most
> > > >>> of them are "set and forget".
> > > >>>
> > > >>>   From: [email protected]
> > > >>>> To:
> > > [email protected].**com<[email protected]>
> > > >>>> Date: Tue, 18 Jun 2013 18:47:34 +0100
> > > >>>> Subject: [hlds_linux]  Policy of Truth: Respawn Times
> > > >>>>
> > > >>>> This has been brought up several times but it is only getting
> worse,
> > > >>>> this needs to be addressed.
> > > >>>>
> > > >>>> There are many quickplay-enabled servers out there that change the
> > > >>>> respawn times without having the 'respawntimes' sv_tag. I have
> used
> > > the
> > > >>>> server-report feature to bring this to Valve's attention only for
> > > nothing
> > > >>>> to happen after weeks. The amount of servers now doing this has
> only
> > > >>>> increased to the point that when a quickplay-user joins a
> populated
> > > 32/32
> > > >>>> server, they would complain and leave due to long respawn times
> (not
> > > >>>> realizing that other servers have fast-respawn enabled on
> > quickplay).
> > > >>>>
> > > >>>> Are we to see any enforcement, or should we join the crowd doing
> > this
> > > >>>> considering it is becoming necessary to compete and maintain the
> > > community.
> > > >>>>
> > > >>>> ______________________________**_________________
> > > >>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>>> please visit:
> > > >>>>
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> > > ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > > >>>>
> > > >>> ______________________________**_________________
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> > > >>> please visit:
> > > >>>
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> > > ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > > >>>
> > > >>
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> archives,
> > > >> please visit:
> > > >>
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> > > ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > > >>
> > > >
> > > >
> > >
> > >
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> > >
> > >
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>
>
>
> --
> - Gordon Reynolds
> _______________________________________________
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