I was having a little time to experiment with the driver, and this is what I found:
- the driver seems to work with addgame.reg value 2 (tested on Lineage II Official Indonesia. it's the only game I have for testing the SW TnL, so I'm sorry if this info is not very helpful), although I don't know how much the FPS difference compared to [v1.1E, value 1] or [v1.1, value 1] because I don't know how to do it :( - quoting the first post: "theoretically full openGL support / partial BUT with bug free by alternating the OpenGL device to use ig4dev32.dll instead of ig4icd32.dll" with the original (untouched) v1.1E, just like most of the member, I have no luck on OpenGL. when I run OpenGL Extension Viewer 3.22, it shows 2 outputs of "GDI Generic, OpenGL version 1.1" because of my curiousity, I try to change a line from v1.1E .inf that was changed from v1.1, that is "HKR,, OpenGLDriverName, %REG_MULTI_SZ%, ig4dev32.dll" (from [OpenGL.AddReg] section) I change it from "ig4dev32.dll" to "ig4icd.dll" (so now it's identical with v1.1, at least on this line) I reinstall the driver, and run the OpenGL Extension Viewer again now I have 1 output of "GDI Generic, OpenGL version 1.1", and 1 output of "Intel 945GM, OpenGL version 1.4" - I'm also curious with the description of those 2 files: ig4dev32.dll => OpenGL(R) Device Driver for Intel(R) Graphics Accelerator ig4icd32.dll => OpenGL(R) Driver for Intel(R) Graphics Accelerator I'm not a computer expert like most of the members here (I'm just a kid who sometimes have so much curiousity ^_^'), but I hope this can be some useful infos. and sorry for my bad English, it's not my native language :( (if I've done something very bad on the forum because of my curiousity, or even breaking some laws because of my experiment, let me know and hopefully someone can teach me, because I'm still learning >_<) -- 9xx SOLDIERS SANS FRONTIERS
