sorry guys for late posting,,ive suddenly got a flu (maybe becoz lack
of sleep ^^) and headache...
ive discover numerous bug with V1.1E, (maybe i didnt notice it while i
was very sleep working on it and V1.2...
fixed id will be uploaded tonight (it's 6pm here) when i got home
continuing some fixes or final touch.

 some of bug that i discover

- lag issue, causes by mistype device id distribution, while device id
of 27A2 and 27A6 working properly, most other device id will suffer
lag issue using V1.1E same bug with the netbook device id (GME and
GSE). the main bug is device id distribution for the inf with valie of
0x0 and 0x1.

- also as hussam report of the device id pointed to 965GX setup, that
is not a bug, it was the base for V1.1 which i used since V1.0.

-openGL have been tested on both intel driver :
     a) ig4icd32.dll give openGL support on OpenGL Geometry Benchmark
with overall of 15 - 30 fps on full test except openGL 2.0 test ..
     b) ig4dev32.dll in the mean while five a max fps of 40 with avg
fps of 20..of course the openGL support is software dependent as most
openGL games require native openGL support while V1.1E uses modded
openGL extension...

- software registry tweak for software vertex shader of the value of 2
is working without bug.
- several test that i done shows a 20% of improvement in performance
varying from software and system hardware. (dual channel and dual
core / atom Hyper Threading shows the most improvements) *fixed inf
code*

-   some video enchanement will now automatically turn off for games
with the reg tweak value of 2 ( such as video interlanced and
acceleration) for extra performance boost.

- compatibility and stability will improve dramatically (again
stability is V series trademark)

again im sorry for the bugs and issues that all of u suffered from, i
will upload the fix tonight and the buggy driver will be deleted from
both of my rapidshare and mediafire account..

again im sorry, and thanks for all the feedback and support, also
special thanks for emailing me about the driver issues ^^

On Jun 26, 12:47 pm, Kiki <[email protected]> wrote:
> no, ...or at least, I haven't got any problem yet, besides the OpenGL
>
> On Jun 26, 10:42 am, tribaljet <[email protected]> wrote:
>
>
>
> > I meant with V1.1E
>
> > On Jun 26, 4:36 am, Kiki <[email protected]> wrote:
>
> > > umm, no, I guess
> > > as long I can remember, I don't think I've ever have problems on
> > > performance with stock drivers or MD (like having some lags on the
> > > recent discussions, etc)
>
> > > On Jun 26, 9:37 am, tribaljet <[email protected]> wrote:
>
> > > > Aside from not being able to run opengl apps with V1.1E, have you had
> > > > any other issues? There have been reports of buggy behaviour, and you
> > > > should use V1.1 as it is a solid driver.
>
> > > > As long as there is the will to learn, you will always discover
> > > > something new that opens even more questions :) And your english is
> > > > quite good, it isn't my native language as well so I understand why
> > > > you say that.
>
> > > > hussam is right, you must get permission to publish a driver, and even
> > > > more when you're modifying someones work, in this case Angelic.
>
> > > > On Jun 26, 3:26 am, Kiki <[email protected]> wrote:
>
> > > > > I was having a little time to experiment with the driver, and this is
> > > > > what I found:
>
> > > > > - the driver seems to work with addgame.reg value 2 (tested on Lineage
> > > > > II Official Indonesia. it's the only game I have for testing the SW
> > > > > TnL, so I'm sorry if this info is not very helpful), although I don't
> > > > > know how much the FPS difference compared to [v1.1E, value 1] or
> > > > > [v1.1, value 1] because I don't know how to do it :(
>
> > > > > - quoting the first post:
> > > > >   "theoretically full openGL support / partial BUT with bug free by
> > > > > alternating the OpenGL device to use ig4dev32.dll instead of
> > > > > ig4icd32.dll"
>
> > > > >   with the original (untouched) v1.1E, just like most of the member, I
> > > > > have no luck on OpenGL.
> > > > >   when I run OpenGL Extension Viewer 3.22, it shows 2 outputs of "GDI
> > > > > Generic, OpenGL version 1.1"
>
> > > > >   because of my curiousity, I try to change a line from v1.1E .inf
> > > > > that was changed from v1.1, that is "HKR,, OpenGLDriverName,
> > > > > %REG_MULTI_SZ%, ig4dev32.dll" (from [OpenGL.AddReg] section)
>
> > > > >   I change it from "ig4dev32.dll" to "ig4icd.dll" (so now it's
> > > > > identical with v1.1, at least on this line)
>
> > > > >   I reinstall the driver, and run the OpenGL Extension Viewer again
> > > > >   now I have 1 output of "GDI Generic, OpenGL version 1.1", and 1
> > > > > output of "Intel 945GM, OpenGL version 1.4"
>
> > > > > - I'm also curious with the description of those 2 files:
> > > > >   ig4dev32.dll => OpenGL(R) Device Driver for Intel(R) Graphics
> > > > > Accelerator
> > > > >   ig4icd32.dll => OpenGL(R) Driver for Intel(R) Graphics Accelerator
>
> > > > > I'm not a computer expert like most of the members here (I'm just a
> > > > > kid who sometimes have so much curiousity ^_^'), but I hope this can
> > > > > be some useful infos. and sorry for my bad English, it's not my native
> > > > > language :(
>
> > > > > (if I've done something very bad on the forum because of my
> > > > > curiousity, or even breaking some laws because of my experiment, let
> > > > > me know and hopefully someone can teach me, because I'm still learning
>
> > > > > >_<)

-- 
9xx SOLDIERS SANS FRONTIERS

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