and WTF why i cant reply with Gmail...lol On Jun 26, 6:56 pm, AngelicTears <[email protected]> wrote: > sorry guys for late posting,,ive suddenly got a flu (maybe becoz lack > of sleep ^^) and headache... > ive discover numerous bug with V1.1E, (maybe i didnt notice it while i > was very sleep working on it and V1.2... > fixed id will be uploaded tonight (it's 6pm here) when i got home > continuing some fixes or final touch. > > some of bug that i discover > > - lag issue, causes by mistype device id distribution, while device id > of 27A2 and 27A6 working properly, most other device id will suffer > lag issue using V1.1E same bug with the netbook device id (GME and > GSE). the main bug is device id distribution for the inf with valie of > 0x0 and 0x1. > > - also as hussam report of the device id pointed to 965GX setup, that > is not a bug, it was the base for V1.1 which i used since V1.0. > > -openGL have been tested on both intel driver : > a) ig4icd32.dll give openGL support on OpenGL Geometry Benchmark > with overall of 15 - 30 fps on full test except openGL 2.0 test .. > b) ig4dev32.dll in the mean while five a max fps of 40 with avg > fps of 20..of course the openGL support is software dependent as most > openGL games require native openGL support while V1.1E uses modded > openGL extension... > > - software registry tweak for software vertex shader of the value of 2 > is working without bug. > - several test that i done shows a 20% of improvement in performance > varying from software and system hardware. (dual channel and dual > core / atom Hyper Threading shows the most improvements) *fixed inf > code* > > - some video enchanement will now automatically turn off for games > with the reg tweak value of 2 ( such as video interlanced and > acceleration) for extra performance boost. > > - compatibility and stability will improve dramatically (again > stability is V series trademark) > > again im sorry for the bugs and issues that all of u suffered from, i > will upload the fix tonight and the buggy driver will be deleted from > both of my rapidshare and mediafire account.. > > again im sorry, and thanks for all the feedback and support, also > special thanks for emailing me about the driver issues ^^ > > On Jun 26, 12:47 pm, Kiki <[email protected]> wrote: > > > > > no, ...or at least, I haven't got any problem yet, besides the OpenGL > > > On Jun 26, 10:42 am, tribaljet <[email protected]> wrote: > > > > I meant with V1.1E > > > > On Jun 26, 4:36 am, Kiki <[email protected]> wrote: > > > > > umm, no, I guess > > > > as long I can remember, I don't think I've ever have problems on > > > > performance with stock drivers or MD (like having some lags on the > > > > recent discussions, etc) > > > > > On Jun 26, 9:37 am, tribaljet <[email protected]> wrote: > > > > > > Aside from not being able to run opengl apps with V1.1E, have you had > > > > > any other issues? There have been reports of buggy behaviour, and you > > > > > should use V1.1 as it is a solid driver. > > > > > > As long as there is the will to learn, you will always discover > > > > > something new that opens even more questions :) And your english is > > > > > quite good, it isn't my native language as well so I understand why > > > > > you say that. > > > > > > hussam is right, you must get permission to publish a driver, and even > > > > > more when you're modifying someones work, in this case Angelic. > > > > > > On Jun 26, 3:26 am, Kiki <[email protected]> wrote: > > > > > > > I was having a little time to experiment with the driver, and this > > > > > > is > > > > > > what I found: > > > > > > > - the driver seems to work with addgame.reg value 2 (tested on > > > > > > Lineage > > > > > > II Official Indonesia. it's the only game I have for testing the SW > > > > > > TnL, so I'm sorry if this info is not very helpful), although I > > > > > > don't > > > > > > know how much the FPS difference compared to [v1.1E, value 1] or > > > > > > [v1.1, value 1] because I don't know how to do it :( > > > > > > > - quoting the first post: > > > > > > "theoretically full openGL support / partial BUT with bug free by > > > > > > alternating the OpenGL device to use ig4dev32.dll instead of > > > > > > ig4icd32.dll" > > > > > > > with the original (untouched) v1.1E, just like most of the > > > > > > member, I > > > > > > have no luck on OpenGL. > > > > > > when I run OpenGL Extension Viewer 3.22, it shows 2 outputs of > > > > > > "GDI > > > > > > Generic, OpenGL version 1.1" > > > > > > > because of my curiousity, I try to change a line from v1.1E .inf > > > > > > that was changed from v1.1, that is "HKR,, OpenGLDriverName, > > > > > > %REG_MULTI_SZ%, ig4dev32.dll" (from [OpenGL.AddReg] section) > > > > > > > I change it from "ig4dev32.dll" to "ig4icd.dll" (so now it's > > > > > > identical with v1.1, at least on this line) > > > > > > > I reinstall the driver, and run the OpenGL Extension Viewer again > > > > > > now I have 1 output of "GDI Generic, OpenGL version 1.1", and 1 > > > > > > output of "Intel 945GM, OpenGL version 1.4" > > > > > > > - I'm also curious with the description of those 2 files: > > > > > > ig4dev32.dll => OpenGL(R) Device Driver for Intel(R) Graphics > > > > > > Accelerator > > > > > > ig4icd32.dll => OpenGL(R) Driver for Intel(R) Graphics Accelerator > > > > > > > I'm not a computer expert like most of the members here (I'm just a > > > > > > kid who sometimes have so much curiousity ^_^'), but I hope this can > > > > > > be some useful infos. and sorry for my bad English, it's not my > > > > > > native > > > > > > language :( > > > > > > > (if I've done something very bad on the forum because of my > > > > > > curiousity, or even breaking some laws because of my experiment, let > > > > > > me know and hopefully someone can teach me, because I'm still > > > > > > learning > > > > > > > >_<)
-- 9xx SOLDIERS SANS FRONTIERS
