and WTF why i cant reply with Gmail...lol

On Jun 26, 6:56 pm, AngelicTears <[email protected]> wrote:
> sorry guys for late posting,,ive suddenly got a flu (maybe becoz lack
> of sleep ^^) and headache...
> ive discover numerous bug with V1.1E, (maybe i didnt notice it while i
> was very sleep working on it and V1.2...
> fixed id will be uploaded tonight (it's 6pm here) when i got home
> continuing some fixes or final touch.
>
>  some of bug that i discover
>
> - lag issue, causes by mistype device id distribution, while device id
> of 27A2 and 27A6 working properly, most other device id will suffer
> lag issue using V1.1E same bug with the netbook device id (GME and
> GSE). the main bug is device id distribution for the inf with valie of
> 0x0 and 0x1.
>
> - also as hussam report of the device id pointed to 965GX setup, that
> is not a bug, it was the base for V1.1 which i used since V1.0.
>
> -openGL have been tested on both intel driver :
>      a) ig4icd32.dll give openGL support on OpenGL Geometry Benchmark
> with overall of 15 - 30 fps on full test except openGL 2.0 test ..
>      b) ig4dev32.dll in the mean while five a max fps of 40 with avg
> fps of 20..of course the openGL support is software dependent as most
> openGL games require native openGL support while V1.1E uses modded
> openGL extension...
>
> - software registry tweak for software vertex shader of the value of 2
> is working without bug.
> - several test that i done shows a 20% of improvement in performance
> varying from software and system hardware. (dual channel and dual
> core / atom Hyper Threading shows the most improvements) *fixed inf
> code*
>
> -   some video enchanement will now automatically turn off for games
> with the reg tweak value of 2 ( such as video interlanced and
> acceleration) for extra performance boost.
>
> - compatibility and stability will improve dramatically (again
> stability is V series trademark)
>
> again im sorry for the bugs and issues that all of u suffered from, i
> will upload the fix tonight and the buggy driver will be deleted from
> both of my rapidshare and mediafire account..
>
> again im sorry, and thanks for all the feedback and support, also
> special thanks for emailing me about the driver issues ^^
>
> On Jun 26, 12:47 pm, Kiki <[email protected]> wrote:
>
>
>
> > no, ...or at least, I haven't got any problem yet, besides the OpenGL
>
> > On Jun 26, 10:42 am, tribaljet <[email protected]> wrote:
>
> > > I meant with V1.1E
>
> > > On Jun 26, 4:36 am, Kiki <[email protected]> wrote:
>
> > > > umm, no, I guess
> > > > as long I can remember, I don't think I've ever have problems on
> > > > performance with stock drivers or MD (like having some lags on the
> > > > recent discussions, etc)
>
> > > > On Jun 26, 9:37 am, tribaljet <[email protected]> wrote:
>
> > > > > Aside from not being able to run opengl apps with V1.1E, have you had
> > > > > any other issues? There have been reports of buggy behaviour, and you
> > > > > should use V1.1 as it is a solid driver.
>
> > > > > As long as there is the will to learn, you will always discover
> > > > > something new that opens even more questions :) And your english is
> > > > > quite good, it isn't my native language as well so I understand why
> > > > > you say that.
>
> > > > > hussam is right, you must get permission to publish a driver, and even
> > > > > more when you're modifying someones work, in this case Angelic.
>
> > > > > On Jun 26, 3:26 am, Kiki <[email protected]> wrote:
>
> > > > > > I was having a little time to experiment with the driver, and this 
> > > > > > is
> > > > > > what I found:
>
> > > > > > - the driver seems to work with addgame.reg value 2 (tested on 
> > > > > > Lineage
> > > > > > II Official Indonesia. it's the only game I have for testing the SW
> > > > > > TnL, so I'm sorry if this info is not very helpful), although I 
> > > > > > don't
> > > > > > know how much the FPS difference compared to [v1.1E, value 1] or
> > > > > > [v1.1, value 1] because I don't know how to do it :(
>
> > > > > > - quoting the first post:
> > > > > >   "theoretically full openGL support / partial BUT with bug free by
> > > > > > alternating the OpenGL device to use ig4dev32.dll instead of
> > > > > > ig4icd32.dll"
>
> > > > > >   with the original (untouched) v1.1E, just like most of the 
> > > > > > member, I
> > > > > > have no luck on OpenGL.
> > > > > >   when I run OpenGL Extension Viewer 3.22, it shows 2 outputs of 
> > > > > > "GDI
> > > > > > Generic, OpenGL version 1.1"
>
> > > > > >   because of my curiousity, I try to change a line from v1.1E .inf
> > > > > > that was changed from v1.1, that is "HKR,, OpenGLDriverName,
> > > > > > %REG_MULTI_SZ%, ig4dev32.dll" (from [OpenGL.AddReg] section)
>
> > > > > >   I change it from "ig4dev32.dll" to "ig4icd.dll" (so now it's
> > > > > > identical with v1.1, at least on this line)
>
> > > > > >   I reinstall the driver, and run the OpenGL Extension Viewer again
> > > > > >   now I have 1 output of "GDI Generic, OpenGL version 1.1", and 1
> > > > > > output of "Intel 945GM, OpenGL version 1.4"
>
> > > > > > - I'm also curious with the description of those 2 files:
> > > > > >   ig4dev32.dll => OpenGL(R) Device Driver for Intel(R) Graphics
> > > > > > Accelerator
> > > > > >   ig4icd32.dll => OpenGL(R) Driver for Intel(R) Graphics Accelerator
>
> > > > > > I'm not a computer expert like most of the members here (I'm just a
> > > > > > kid who sometimes have so much curiousity ^_^'), but I hope this can
> > > > > > be some useful infos. and sorry for my bad English, it's not my 
> > > > > > native
> > > > > > language :(
>
> > > > > > (if I've done something very bad on the forum because of my
> > > > > > curiousity, or even breaking some laws because of my experiment, let
> > > > > > me know and hopefully someone can teach me, because I'm still 
> > > > > > learning
>
> > > > > > >_<)

-- 
9xx SOLDIERS SANS FRONTIERS

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