All changes below (cept -swtnl) were brought in the 4.0.1 patch 1. The d3d11 render switch - Works fine on either DX10 or DX11 hardware, and from my experimentation with it, it takes advantage of Shader Model 4.0 (recommended if you don't use Xfire/Raptr and you have the hardware for it)
2. Dynamic Sunshafts and better liquid rendering - Water and lava = far better now (if enabled), and sunshafts make the world a tiny bit better, if anything (recommended at low or disabled) 3. Better graphics settings UI - Some options are better explained 4. Hardware Cursor in OpenGL Mode - Very useful for users in Linux with Wine 5. WoW can use -swtnl switch (recommended) Confirmed: http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1 -- 9xx SOLDIERS SANS FRONTIERS
