All changes below (cept -swtnl) were brought in the 4.0.1 patch

1. The d3d11 render switch
- Works fine on either DX10 or DX11 hardware, and from my
experimentation with it, it takes advantage of Shader Model 4.0
(recommended if you don't use Xfire/Raptr and you have the hardware
for it)

2. Dynamic Sunshafts and better liquid rendering
- Water and lava = far better now (if enabled), and sunshafts make the
world a tiny bit better, if anything (recommended at low or disabled)

3. Better graphics settings UI
- Some options are better explained

4. Hardware Cursor in OpenGL Mode
- Very useful for users in Linux with Wine

5. WoW can use -swtnl switch (recommended)
Confirmed: 
http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1

-- 
9xx SOLDIERS SANS FRONTIERS

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