Despite me being able to play 4.x.x in quite some time due to the server taking a while until updating the client, the news look interesting. For intel users only -swtnl might be of use. Not sure though about the fixedfunction. Opengl as always will butcher the chipset, d3d is the way to go with current drivers. Dynamic shafts are some of the dx10 graphics, so no go with anything below X3100. So, should the game be with value 0 in reg but with the switch, without the switch and value 1 or both?
Looking forward to play it nonetheless. On Oct 16, 11:09 am, Espionage724 <[email protected]> wrote: > All changes below (cept -swtnl) were brought in the 4.0.1 patch > > 1. The d3d11 render switch > - Works fine on either DX10 or DX11 hardware, and from my > experimentation with it, it takes advantage of Shader Model 4.0 > (recommended if you don't use Xfire/Raptr and you have the hardware > for it) > > 2. Dynamic Sunshafts and better liquid rendering > - Water and lava = far better now (if enabled), and sunshafts make the > world a tiny bit better, if anything (recommended at low or disabled) > > 3. Better graphics settings UI > - Some options are better explained > > 4. Hardware Cursor in OpenGL Mode > - Very useful for users in Linux with Wine > > 5. WoW can use -swtnl switch (recommended) > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1 -- 9xx SOLDIERS SANS FRONTIERS
