So same graphic settings on new expansion to maintain playable fps? Already waiting for my server to kick in the new client. Btw, how big is cata?
On Oct 17, 2:07 am, Espionage724 <[email protected]> wrote: > Water takes a good toll on FPS for my Radeon HD 3200, and sunshafts > are somewhat demanding, but I manage to live with em on. > > D3d11 render doesn't really affect my FPS at all. > > > > On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 <[email protected]> wrote: > > All changes below (cept -swtnl) were brought in the 4.0.1 patch > > > 1. The d3d11 render switch > > - Works fine on either DX10 or DX11 hardware, and from my > > experimentation with it, it takes advantage of Shader Model 4.0 > > (recommended if you don't use Xfire/Raptr and you have the hardware > > for it) > > > 2. Dynamic Sunshafts and better liquid rendering > > - Water and lava = far better now (if enabled), and sunshafts make the > > world a tiny bit better, if anything (recommended at low or disabled) > > > 3. Better graphics settings UI > > - Some options are better explained > > > 4. Hardware Cursor in OpenGL Mode > > - Very useful for users in Linux with Wine > > > 5. WoW can use -swtnl switch (recommended) > > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1 > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > -- > Acer TravelMate 2480 > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz > HDD: Samsung 120GB 5400RPM SATA -- 9xx SOLDIERS SANS FRONTIERS
