So same graphic settings on new expansion to maintain playable fps?
Already waiting for my server to kick in the new client. Btw, how big
is cata?

On Oct 17, 2:07 am, Espionage724 <[email protected]> wrote:
> Water takes a good toll on FPS for my Radeon HD 3200, and sunshafts
> are somewhat demanding, but I manage to live with em on.
>
> D3d11 render doesn't really affect my FPS at all.
>
>
>
> On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 <[email protected]> wrote:
> > All changes below (cept -swtnl) were brought in the 4.0.1 patch
>
> > 1. The d3d11 render switch
> > - Works fine on either DX10 or DX11 hardware, and from my
> > experimentation with it, it takes advantage of Shader Model 4.0
> > (recommended if you don't use Xfire/Raptr and you have the hardware
> > for it)
>
> > 2. Dynamic Sunshafts and better liquid rendering
> > - Water and lava = far better now (if enabled), and sunshafts make the
> > world a tiny bit better, if anything (recommended at low or disabled)
>
> > 3. Better graphics settings UI
> > - Some options are better explained
>
> > 4. Hardware Cursor in OpenGL Mode
> > - Very useful for users in Linux with Wine
>
> > 5. WoW can use -swtnl switch (recommended)
> > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1
>
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
> --
> Acer TravelMate 2480
> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>   HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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