Water takes a good toll on FPS for my Radeon HD 3200, and sunshafts are somewhat demanding, but I manage to live with em on.
D3d11 render doesn't really affect my FPS at all. On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 <[email protected]> wrote: > All changes below (cept -swtnl) were brought in the 4.0.1 patch > > 1. The d3d11 render switch > - Works fine on either DX10 or DX11 hardware, and from my > experimentation with it, it takes advantage of Shader Model 4.0 > (recommended if you don't use Xfire/Raptr and you have the hardware > for it) > > 2. Dynamic Sunshafts and better liquid rendering > - Water and lava = far better now (if enabled), and sunshafts make the > world a tiny bit better, if anything (recommended at low or disabled) > > 3. Better graphics settings UI > - Some options are better explained > > 4. Hardware Cursor in OpenGL Mode > - Very useful for users in Linux with Wine > > 5. WoW can use -swtnl switch (recommended) > Confirmed: > http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1 > > -- > 9xx SOLDIERS SANS FRONTIERS > -- Acer TravelMate 2480 GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz HDD: Samsung 120GB 5400RPM SATA -- 9xx SOLDIERS SANS FRONTIERS
