Water takes a good toll on FPS for my Radeon HD 3200, and sunshafts
are somewhat demanding, but I manage to live with em on.

D3d11 render doesn't really affect my FPS at all.

On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 <[email protected]> wrote:
> All changes below (cept -swtnl) were brought in the 4.0.1 patch
>
> 1. The d3d11 render switch
> - Works fine on either DX10 or DX11 hardware, and from my
> experimentation with it, it takes advantage of Shader Model 4.0
> (recommended if you don't use Xfire/Raptr and you have the hardware
> for it)
>
> 2. Dynamic Sunshafts and better liquid rendering
> - Water and lava = far better now (if enabled), and sunshafts make the
> world a tiny bit better, if anything (recommended at low or disabled)
>
> 3. Better graphics settings UI
> - Some options are better explained
>
> 4. Hardware Cursor in OpenGL Mode
> - Very useful for users in Linux with Wine
>
> 5. WoW can use -swtnl switch (recommended)
> Confirmed: 
> http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
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  HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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