Not too sure about cata's size, the patch for me was like 4.7GB + the 1GB+ you need after the patch to play optimally
On Sat, Oct 16, 2010 at 9:09 PM, tribaljet <[email protected]> wrote: > So same graphic settings on new expansion to maintain playable fps? > Already waiting for my server to kick in the new client. Btw, how big > is cata? > > On Oct 17, 2:07 am, Espionage724 <[email protected]> wrote: >> Water takes a good toll on FPS for my Radeon HD 3200, and sunshafts >> are somewhat demanding, but I manage to live with em on. >> >> D3d11 render doesn't really affect my FPS at all. >> >> >> >> On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 <[email protected]> wrote: >> > All changes below (cept -swtnl) were brought in the 4.0.1 patch >> >> > 1. The d3d11 render switch >> > - Works fine on either DX10 or DX11 hardware, and from my >> > experimentation with it, it takes advantage of Shader Model 4.0 >> > (recommended if you don't use Xfire/Raptr and you have the hardware >> > for it) >> >> > 2. Dynamic Sunshafts and better liquid rendering >> > - Water and lava = far better now (if enabled), and sunshafts make the >> > world a tiny bit better, if anything (recommended at low or disabled) >> >> > 3. Better graphics settings UI >> > - Some options are better explained >> >> > 4. Hardware Cursor in OpenGL Mode >> > - Very useful for users in Linux with Wine >> >> > 5. WoW can use -swtnl switch (recommended) >> > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1 >> >> > -- >> > 9xx SOLDIERS SANS FRONTIERS >> >> -- >> Acer TravelMate 2480 >> GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz >> HDD: Samsung 120GB 5400RPM SATA > > -- > 9xx SOLDIERS SANS FRONTIERS > -- Acer TravelMate 2480 GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz HDD: Samsung 120GB 5400RPM SATA -- 9xx SOLDIERS SANS FRONTIERS
