Not too sure about cata's size, the patch for me was like 4.7GB + the
1GB+ you need after the patch to play optimally

On Sat, Oct 16, 2010 at 9:09 PM, tribaljet <[email protected]> wrote:
> So same graphic settings on new expansion to maintain playable fps?
> Already waiting for my server to kick in the new client. Btw, how big
> is cata?
>
> On Oct 17, 2:07 am, Espionage724 <[email protected]> wrote:
>> Water takes a good toll on FPS for my Radeon HD 3200, and sunshafts
>> are somewhat demanding, but I manage to live with em on.
>>
>> D3d11 render doesn't really affect my FPS at all.
>>
>>
>>
>> On Sat, Oct 16, 2010 at 6:09 AM, Espionage724 <[email protected]> wrote:
>> > All changes below (cept -swtnl) were brought in the 4.0.1 patch
>>
>> > 1. The d3d11 render switch
>> > - Works fine on either DX10 or DX11 hardware, and from my
>> > experimentation with it, it takes advantage of Shader Model 4.0
>> > (recommended if you don't use Xfire/Raptr and you have the hardware
>> > for it)
>>
>> > 2. Dynamic Sunshafts and better liquid rendering
>> > - Water and lava = far better now (if enabled), and sunshafts make the
>> > world a tiny bit better, if anything (recommended at low or disabled)
>>
>> > 3. Better graphics settings UI
>> > - Some options are better explained
>>
>> > 4. Hardware Cursor in OpenGL Mode
>> > - Very useful for users in Linux with Wine
>>
>> > 5. WoW can use -swtnl switch (recommended)
>> > Confirmed:http://forums.worldofwarcraft.com/thread.html?topicId=27187856635&sid=1
>>
>> > --
>> > 9xx SOLDIERS SANS FRONTIERS
>>
>> --
>> Acer TravelMate 2480
>> GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>>   HDD: Samsung 120GB 5400RPM SATA
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
Acer TravelMate 2480
GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
  HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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