Eureka moment - glcd_ks0108,jal, in glcd_write_pixel
line 193:
data = data | !( 1 << yy )
should read:
data = data & !( 1 << yy )
Seems to make other text routines work, as well as anything else where you
change to pen colour to GLCD_WHITE (which is how I found it).
PG
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