Hi,
I am trying to map a texture onto a Shape3D object which is composed
of about a thousand polygons stored in a GeometryArray object. I am
trying to decal an image onto the shape surface but have not been
successful. I can apply the texture to the individual polygons but they
are so small that the texture becomes meaningless. How can I specify
the texture coordinates to span a section of the whole shape (containing
tens to hundreds of polygons)? I can't just assign fractional texture
coordinates to adjacent polygons because the polygon density changes as
a function of the shape curvature and within the array, adjacent
vertices may not be physically adjacent polygons. Using
TexCoordGeneration appears to apply the texture (0..1) to individual
polygons within the shape.
There was an earlier question on Environment mapping that may be a
similar problem, but I couldn't find an answer to it.
Thanks in advance - Gary
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