I think the easiest way to do this to change the texture coordinates of each
cube face to reverse the image in the direction you want.  If you take the
existing texture coordinates for each face and swap the coordinates for the
axis you want to reverse, that should do the trick.

Roberto Speranza
President, Dot Internet Solutions Inc.
mailto:[EMAIL PROTECTED]
http://www.dotinc.net/
----- Original Message -----
From: "b. white" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: May 26, 2000 3:29 PM
Subject: [JAVA3D] Texture Mapping


>      I have mapped 6 textures to the six faces of a cube.  Fine.  But I
> want to be able to view these images from the inside of the cube.  When I
> do view them they appear as mirrored images.  Is their anyway that I
> can paste the images I have to the cube (mirrored) so that when I look at
> the cube from the inside they appear the way I indended originally. (If I
> find a way of doing this I won't need to redraw all the textures and I
> have many sets of textures, for many cubes)
>         If thier is Texture or Material or Appearance command for doing
> this I haven't been able to find it.
>
>          If you have any suggestions they are much appreciated, please let
> me know.
>
>          Thanks
>          Brian
>          [EMAIL PROTECTED]
>
>
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