> I was wondering what the restrictions on the detail of texture mapping with
> Java3D were. I would like to map a high resolution earth tiff file onto a
> VRML sphere using Java3D but the tiff file is over 100MB. What exactly are

The problem is normaly texture format which the hardware can handle,
normaly its 2048x2048 maxsize. I'm not sure if you can actually ask this
parameter from Java3D. If your 100MB tif is below 2048x2048 the only other
restriction is that it does not fit into the graphics hardware memory.
OpenGL simply ignores textures which do not fit into the graphics hardware
memory. (Don't know what DirectX does, but likely something similair). So
I guess you will need a 128MB Ram GFX card. If there sphere is not 100%
visible you could also think about tiling the texture in  many
smaller ones and hopping that  Java3D is inteligent enough to only set
textures which are currently visible (very unlikely though).

EOF,
 J.D.

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